Procedural terrain generation with style transfer
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Abstract (arXiv)
In this study we introduce a new technique for the generation of terrain maps, exploiting a combination of procedural generation and Neural Style Transfer. We consider our approach to be a viable alternative to competing generative models, with our technique achieving greater versatility, lower hardware requirements and greater integration in the creative process of designers and developers. Our method involves generating procedural noise maps using either multi-layered smoothed Gaussian noise or the Perlin algorithm. We then employ an enhanced Neural Style transfer technique, drawing style from real-world height maps. This fusion of algorithmic generation and neural processing holds the potential to produce terrains that are not only diverse but also closely aligned with the morphological characteristics of real-world landscapes, with our process yielding consistent terrain structures with low computational cost and offering the capability to create customized maps. Numerical evaluations further validate our model's enhanced ability to accurately replicate terrain morphology, surpassing traditional procedural methods.
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References · 4
- 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
- 2014ImageNet Large Scale Visual Recognition Challengecited by 8,441
- 2017A step towards procedural terrain generation with GANscited by 3
- 2020Procedural 3D Terrain Generation using Generative Adversarial Networkscited by 3
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