Back to RGB: 3D tracking of hands and hand-object interactions based on short-baseline stereo
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Abstract (arXiv)
We present a novel solution to the problem of 3D tracking of the articulated motion of human hand(s), possibly in interaction with other objects. The vast majority of contemporary relevant work capitalizes on depth information provided by RGBD cameras. In this work, we show that accurate and efficient 3D hand tracking is possible, even for the case of RGB stereo. A straightforward approach for solving the problem based on such input would be to first recover depth and then apply a state of the art depth-based 3D hand tracking method. Unfortunately, this does not work well in practice because the stereo-based, dense 3D reconstruction of hands is far less accurate than the one obtained by RGBD cameras. Our approach bypasses 3D reconstruction and follows a completely different route: 3D hand tracking is formulated as an optimization problem whose solution is the hand configuration that maximizes the color consistency between the two views of the hand. We demonstrate the applicability of our method for real time tracking of a single hand, of a hand manipulating an object and of two interacting hands. The method has been evaluated quantitatively on standard datasets and in comparison to relevant, state of the art RGBD-based approaches. The obtained results demonstrate that the proposed stereo-based method performs equally well to its RGBD-based competitors, and in some cases, it even outperforms them.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 May 2017.
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Citing papers per year: 2021: 2; 2022: 3; 2023: 1; 2024: 0; 2025: 2.
8 papers.
- 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 69
- 2023ContactGen: Generative Contact Modeling for Grasp Generationcited by 52
- 2022Physical Interaction: Reconstructing Hand-object Interactions with Physicscited by 19
- 2025Survey on Hand Gesture Recognition from Visual Inputcited by 10
- 2021RealisticHands: A Hybrid Model for 3D Hand Reconstructioncited by 5
- 2021Multi-view Image-based Hand Geometry Refinement using Differentiable Monte Carlo Ray Tracingcited by 2
- 2022End-to-End 3D Hand Pose Estimation from Stereo Camerascited by 1
- 2025PartHOI: Part-based Hand-Object Interaction Transfer via Generalized Cylinderscited by 0
- 2025PartHOI: Part-based Hand-Object Interaction Transfer via Generalized Cylinders29 Apr 2025
- 2025Survey on Hand Gesture Recognition from Visual Input21 Jan 2025
- 2023ContactGen: Generative Contact Modeling for Grasp Generation5 Oct 2023
- 2022Physical Interaction: Reconstructing Hand-object Interactions with Physics22 Sep 2022
- 2022End-to-End 3D Hand Pose Estimation from Stereo Cameras3 Jun 2022
- 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinement16 May 2022
- 2021RealisticHands: A Hybrid Model for 3D Hand Reconstruction31 Aug 2021
- 2021Multi-view Image-based Hand Geometry Refinement using Differentiable Monte Carlo Ray Tracing12 Jul 2021