mlsanityData to 7 Oct 2026

Deep Q-learning from Demonstrations

arXiv 1704.03732 ↗First posted 12 Apr 2017cs.AI cs.LGcited by 27

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Abstract (arXiv)

Deep reinforcement learning (RL) has achieved several high profile successes in difficult decision-making problems. However, these algorithms typically require a huge amount of data before they reach reasonable performance. In fact, their performance during learning can be extremely poor. This may be acceptable for a simulator, but it severely limits the applicability of deep RL to many real-world tasks, where the agent must learn in the real environment. In this paper we study a setting where the agent may access data from previous control of the system. We present an algorithm, Deep Q-learning from Demonstrations (DQfD), that leverages small sets of demonstration data to massively accelerate the learning process even from relatively small amounts of demonstration data and is able to automatically assess the necessary ratio of demonstration data while learning thanks to a prioritized replay mechanism. DQfD works by combining temporal difference updates with supervised classification of the demonstrator's actions. We show that DQfD has better initial performance than Prioritized Dueling Double Deep Q-Networks (PDD DQN) as it starts with better scores on the first million steps on 41 of 42 games and on average it takes PDD DQN 83 million steps to catch up to DQfD's performance. DQfD learns to out-perform the best demonstration given in 14 of 42 games. In addition, DQfD leverages human demonstrations to achieve state-of-the-art results for 11 games. Finally, we show that DQfD performs better than three related algorithms for incorporating demonstration data into DQN.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Apr 2017.

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Citing papers per year: 2017: 1; 2018: 2; 2019: 0; 2020: 1; 2021: 7; 2022: 6; 2023: 5; 2024: 2; 2025: 2; 2026: 1.

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  7. 2023DITTO: Offline Imitation Learning with World Modelscited by 20
  8. 2018Imitation Learning with Concurrent Actions in 3D Gamescited by 18
  9. 2018LIFT: Reinforcement Learning in Computer Systems by Learning From Demonstrationscited by 8
  10. 2020Understanding Multi-Modal Perception Using Behavioral Cloning for Peg-In-a-Hole Insertion Taskscited by 8
  11. 2024SPIRE: Synergistic Planning, Imitation, and Reinforcement Learning for Long-Horizon Manipulationcited by 8
  12. 2021Learning UI Navigation through Demonstrations composed of Macro Actionscited by 6
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  3. 2021Experience-Based Heuristic Search: Robust Motion Planning with Deep Q-Learningcited by 4
  4. 2022Handling Sparse Rewards in Reinforcement Learning Using Model Predictive Controlcited by 4
  5. 2022Uncertainty-based Meta-Reinforcement Learning for Robust Radar Trackingcited by 3
  6. 2023Safe and Sample-efficient Reinforcement Learning for Clustered Dynamic Environmentscited by 3
  7. 2023CRISP: Curriculum Inducing Primitive Informed Subgoal Prediction for Hierarchical Reinforcement Learningcited by 2
  8. 2023PEAR: Primitive Enabled Adaptive Relabeling for Boosting Hierarchical Reinforcement Learningcited by 2
  9. 2021Modelling resource allocation in uncertain system environment through deep reinforcement learningcited by 1
  10. 2022Enhanced Meta Reinforcement Learning using Demonstrations in Sparse Reward Environmentscited by 1
  11. 2023Expert-Free Online Transfer Learning in Multi-Agent Reinforcement Learningcited by 1
  12. 2021Efficiently Training On-Policy Actor-Critic Networks in Robotic Deep Reinforcement Learning with Demonstration-like Sampled Explorationcited by 0
  13. 2022Visual Foresight With a Local Dynamics Modelcited by 0
  14. 2025Expert-Free Online Transfer Learning in Multi-Agent Reinforcement Learningcited by 0
  15. 2025Autonomous Vehicle Lateral Control Using Deep Reinforcement Learning with MPC-PID Demonstrationcited by 0