mlsanityData to 7 Oct 2026

Bayesian Opponent Exploitation in Imperfect-Information Games

arXiv 1603.03491 ↗First posted 10 Mar 2016cs.GT cs.AI cs.MAcited by 4

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Abstract (arXiv)

Two fundamental problems in computational game theory are computing a Nash equilibrium and learning to exploit opponents given observations of their play (opponent exploitation). The latter is perhaps even more important than the former: Nash equilibrium does not have a compelling theoretical justification in game classes other than two-player zero-sum, and for all games one can potentially do better by exploiting perceived weaknesses of the opponent than by following a static equilibrium strategy throughout the match. The natural setting for opponent exploitation is the Bayesian setting where we have a prior model that is integrated with observations to create a posterior opponent model that we respond to. The most natural, and a well-studied prior distribution is the Dirichlet distribution. An exact polynomial-time algorithm is known for best-responding to the posterior distribution for an opponent assuming a Dirichlet prior with multinomial sampling in normal-form games; however, for imperfect-information games the best known algorithm is based on approximating an infinite integral without theoretical guarantees. We present the first exact algorithm for a natural class of imperfect-information games. We demonstrate that our algorithm runs quickly in practice and outperforms the best prior approaches. We also present an algorithm for the uniform prior setting.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Mar 2016.

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Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 0; 2025: 2.

4 papers.