Opponent Modeling in Multiplayer Imperfect-Information Games
Not on the map. Why?
Abstract (arXiv)
In many real-world settings agents engage in strategic interactions with multiple opposing agents who can employ a wide variety of strategies. The standard approach for designing agents for such settings is to compute or approximate a relevant game-theoretic solution concept such as Nash equilibrium and then follow the prescribed strategy. However, such a strategy ignores any observations of opponents' play, which may indicate shortcomings that can be exploited. We present an approach for opponent modeling in multiplayer imperfect-information games where we collect observations of opponents' play through repeated interactions. We run experiments against a wide variety of real opponents and exact Nash equilibrium strategies in three-player Kuhn poker and show that our algorithm significantly outperforms all of the agents, including the exact Nash equilibrium strategies.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 2 of its 10 references that are in the map. First posted on arXiv 12 Dec 2022.
Builds on
2 of 10 references.
References · 2
Built on by
Citing papers per year: 2025: 1.
1 paper.
- 2025Consistent Opponent Modeling in Imperfect-Information Games25 Aug 2025