mlsanityData to 14 Oct 2026

Opponent Modeling in Multiplayer Imperfect-Information Games

arXiv 2212.06027 ↗First posted 12 Dec 2022cs.GT cs.AI cs.MAcited by 1

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Abstract (arXiv)

In many real-world settings agents engage in strategic interactions with multiple opposing agents who can employ a wide variety of strategies. The standard approach for designing agents for such settings is to compute or approximate a relevant game-theoretic solution concept such as Nash equilibrium and then follow the prescribed strategy. However, such a strategy ignores any observations of opponents' play, which may indicate shortcomings that can be exploited. We present an approach for opponent modeling in multiplayer imperfect-information games where we collect observations of opponents' play through repeated interactions. We run experiments against a wide variety of real opponents and exact Nash equilibrium strategies in three-player Kuhn poker and show that our algorithm significantly outperforms all of the agents, including the exact Nash equilibrium strategies.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 2 of its 10 references that are in the map. First posted on arXiv 12 Dec 2022.

Builds on

2 of 10 references.

References · 2

  1. 2016Bayesian Opponent Exploitation in Imperfect-Information Gamescited by 4
  2. 2018Solving Large Extensive-Form Games with Strategy Constraintscited by 2

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