A Framework for Constrained and Adaptive Behavior-Based Agents
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Abstract (arXiv)
Behavior Trees are commonly used to model agents for robotics and games, where constrained behaviors must be designed by human experts in order to guarantee that these agents will execute a specific chain of actions given a specific set of perceptions. In such application areas, learning is a desirable feature to provide agents with the ability to adapt and improve interactions with humans and environment, but often discarded due to its unreliability. In this paper, we propose a framework that uses Reinforcement Learning nodes as part of Behavior Trees to address the problem of adding learning capabilities in constrained agents. We show how this framework relates to Options in Hierarchical Reinforcement Learning, ensuring convergence of nested learning nodes, and we empirically show that the learning nodes do not affect the execution of other nodes in the tree.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Jun 2015.
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Citing papers per year: 2022: 1; 2023: 0; 2024: 3; 2025: 2; 2026: 2.
8 papers.
- 2022Behavior Trees in Robot Control Systemscited by 13
- 2024Integrating Intent Understanding and Optimal Behavior Planning for Behavior Tree Generation from Human Instructionscited by 12
- 2024HBTP: Heuristic Behavior Tree Planning with Large Language Model Reasoningcited by 3
- 2025MRBTP: Efficient Multi-Robot Behavior Tree Planning and Collaborationcited by 2
- 2024Behavior Trees Enable Structured Programming of Language Model Agentscited by 0
- 2025Combining Reinforcement Learning and Behavior Trees for NPCs in Video Games with AMD Scholacited by 0
- 2026Progress Constraints for Reinforcement Learning in Behavior Treescited by 0
- 2026CABTO: Context-Aware Behavior Tree Grounding for Robot Manipulationcited by 0
- 2026CABTO: Context-Aware Behavior Tree Grounding for Robot Manipulation17 Mar 2026
- 2026Progress Constraints for Reinforcement Learning in Behavior Trees6 Feb 2026
- 2025Combining Reinforcement Learning and Behavior Trees for NPCs in Video Games with AMD Schola15 Oct 2025
- 2025MRBTP: Efficient Multi-Robot Behavior Tree Planning and Collaboration25 Feb 2025
- 2024HBTP: Heuristic Behavior Tree Planning with Large Language Model Reasoning3 Jun 2024
- 2024Integrating Intent Understanding and Optimal Behavior Planning for Behavior Tree Generation from Human Instructions13 May 2024
- 2024Behavior Trees Enable Structured Programming of Language Model Agents11 Apr 2024
- 2022Behavior Trees in Robot Control Systems24 Mar 2022