mlsanityData to 14 Oct 2026

On Regret-Optimal Learning in Decentralized Multi-player Multi-armed Bandits

arXiv 1505.00553 ↗First posted 4 May 2015stat.ML cs.LGcited by 20

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Abstract (arXiv)

We consider the problem of learning in single-player and multiplayer multiarmed bandit models. Bandit problems are classes of online learning problems that capture exploration versus exploitation tradeoffs. In a multiarmed bandit model, players can pick among many arms, and each play of an arm generates an i.i.d. reward from an unknown distribution. The objective is to design a policy that maximizes the expected reward over a time horizon for a single player setting and the sum of expected rewards for the multiplayer setting. In the multiplayer setting, arms may give different rewards to different players. There is no separate channel for coordination among the players. Any attempt at communication is costly and adds to regret. We propose two decentralizable policies, tt E3 (tt E-tt cubed) and tt E3-tt TS, that can be used in both single player and multiplayer settings. These policies are shown to yield expected regret that grows at most as O(log1+ε T). It is well known that log T is the lower bound on the rate of growth of regret even in a centralized case. The proposed algorithms improve on prior work where regret grew at O(log2 T). More fundamentally, these policies address the question of additional cost incurred in decentralized online learning, suggesting that there is at most an ε-factor cost in terms of order of regret. This solves a problem of relevance in many domains and had been open for a while.

Key facts. Cited by 20 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 May 2015.

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Citing papers per year: 2021: 5; 2022: 5; 2023: 5; 2024: 2; 2025: 2; 2026: 1.

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  1. 2022A survey on multi-player banditscited by 19
  2. 2021Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalizationcited by 18
  3. 2021Online Learning for Cooperative Multi-Player Multi-Armed Banditscited by 12
  4. 2023Optimal Cooperative Multiplayer Learning Bandits with Noisy Rewards and No Communicationcited by 8
  5. 2021Decentralized Task Offloading in Edge Computing: A Multi-User Multi-Armed Bandit Approachcited by 5
  6. 2024SINR-Aware Deep Reinforcement Learning for Distributed Dynamic Channel Allocation in Cognitive Interference Networkscited by 5
  7. 2024Learning to Control Unknown Strongly Monotone Gamescited by 4
  8. 2021Decentralized Upper Confidence Bound Algorithms for Homogeneous Multi-Agent Multi-Armed Banditscited by 3
  9. 2023Byzantine-Resilient Decentralized Multi-Armed Banditscited by 3
  10. 2022Distributed Stochastic Bandit Learning with Delayed Context Observationcited by 2
  11. 2023Distributed Consensus Algorithm for Decision-Making in Multi-agent Multi-armed Banditcited by 2
  12. 2021Medium Access Control protocol for Collaborative Spectrum Learning in Wireless Networkscited by 1
8 more
  1. 2022Deterministic Sequencing of Exploration and Exploitation for Reinforcement Learningcited by 1
  2. 2023Finite-Time Frequentist Regret Bounds of Multi-Agent Thompson Sampling on Sparse Hypergraphscited by 1
  3. 2022Collaborative Learning in General Graphs with Limited Memorization: Complexity, Learnability, and Reliabilitycited by 0
  4. 2022Exploiting Side Information for Improved Online Learning Algorithms in Wireless Networkscited by 0
  5. 2023Near-Optimal Privacy-Preserving Learning for Max-Min Fair Multi-Agent Banditscited by 0
  6. 2025Distributed Algorithms for Multi-Agent Multi-Armed Bandits with Collisioncited by 0
  7. 2025Distributed Learning in Markovian Restless Bandits over Interference Graphs for Stable Spectrum Sharingcited by 0
  8. 2026The Price of Decentralization in Top-K Arm Identificationcited by 0