Double or Nothing: Multiplicative Incentive Mechanisms for Crowdsourcing
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Abstract (arXiv)
Crowdsourcing has gained immense popularity in machine learning applications for obtaining large amounts of labeled data. Crowdsourcing is cheap and fast, but suffers from the problem of low-quality data. To address this fundamental challenge in crowdsourcing, we propose a simple payment mechanism to incentivize workers to answer only the questions that they are sure of and skip the rest. We show that surprisingly, under a mild and natural "no-free-lunch" requirement, this mechanism is the one and only incentive-compatible payment mechanism possible. We also show that among all possible incentive-compatible mechanisms (that may or may not satisfy no-free-lunch), our mechanism makes the smallest possible payment to spammers. We further extend our results to a more general setting in which workers are required to provide a quantized confidence for each question. Interestingly, this unique mechanism takes a "multiplicative" form. The simplicity of the mechanism is an added benefit. In preliminary experiments involving over 900 worker-task pairs, we observe a significant drop in the error rates under this unique mechanism for the same or lower monetary expenditure.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 6 Aug 2014.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 3; 2024: 2; 2025: 2; 2026: 1.
11 papers.
- 2021Data Pricing in Machine Learning Pipelinescited by 18
- 2023The Importance of Human-Labeled Data in the Era of LLMscited by 8
- 2023Truthful Incentive Mechanism for Federated Learning with Crowdsourced Data Labelingcited by 4
- 2025When Incentives Backfire, Data Stops Being Humancited by 4
- 2022More Data Can Lead Us Astray: Active Data Acquisition in the Presence of Label Biascited by 3
- 2023Trading-Off Payments and Accuracy in Online Classification with Paid Stochastic Expertscited by 3
- 2024Learning From Crowdsourced Noisy Labels: A Signal Processing Perspectivecited by 3
- 2024Beyond Statistical Estimation: Differentially Private Individual Computation via Shufflingcited by 1
- 2021Incentivizing an Unknown Crowdcited by 0
- 2025Incentivizing High-Quality Human Annotations with Golden Questionscited by 0
- 2026Truthful Online Preference Aggregation for LLM Fine-Tuning in Mobile Crowdsourcingcited by 0
- 2026Truthful Online Preference Aggregation for LLM Fine-Tuning in Mobile Crowdsourcing22 May 2026
- 2025Incentivizing High-Quality Human Annotations with Golden Questions25 May 2025
- 2025When Incentives Backfire, Data Stops Being Human11 Feb 2025
- 2024Learning From Crowdsourced Noisy Labels: A Signal Processing Perspective9 Jul 2024
- 2024Beyond Statistical Estimation: Differentially Private Individual Computation via Shuffling26 Jun 2024
- 2023Trading-Off Payments and Accuracy in Online Classification with Paid Stochastic Experts3 Jul 2023
- 2023The Importance of Human-Labeled Data in the Era of LLMs18 Jun 2023
- 2023Truthful Incentive Mechanism for Federated Learning with Crowdsourced Data Labeling31 Jan 2023
- 2022More Data Can Lead Us Astray: Active Data Acquisition in the Presence of Label Bias15 Jul 2022
- 2021Incentivizing an Unknown Crowd9 Sep 2021
- 2021Data Pricing in Machine Learning Pipelines18 Aug 2021