Texture Interpolation as Texton Matching
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Abstract (arXiv)
Texture interpolation asks what should lie between two textures. Standard methods typically blend pixels or features at corresponding spatial locations, implicitly assuming that co-located elements should be mixed. For unrelated textures, however, this correspondence is arbitrary: a crack at one location has no particular relationship to a fiber at the same location in another image. We study whether this hidden pairing choice is itself a major determinant of interpolation quality. We represent textures as collections of local appearance vectors, or textons, and replace positional pairing with appearance-aware matching while keeping the encoder, representation, and decoder fixed. This isolates the effect of correspondence from changes in model capacity or training. Across texture pairs, appearance-aware matching consistently improves the distributional quality of interpolated midpoints over positional feature blending. Soft matching produces the strongest midpoint statistics, whereas one-to-one assignments yield more balanced transitions and closer agreement with the target endpoint. The same intervention also improves a second pretrained texture interpolator without retraining. These results identify correspondence as a first-class design choice in texture interpolation: meaningful transitions depend not only on how strongly two textures are mixed, but also on which local appearances are mixed with one another.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 18 of its 31 references that are in the map. First posted on arXiv 13 Oct 2026.
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18 of 31 references.
References · 18
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6 more
- 2019Texture Mixer: A Network for Controllable Synthesis and Interpolation of Texturecited by 15
- 2017Optimal transport maps for distribution preserving operations on latent spaces of Generative Modelscited by 13
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