mlsanityData to 7 Oct 2026

Learning to Report Unsafe Tasks in a Multi-Agent Game

arXiv 2610.09002 ↗First posted 6 Oct 2026cs.AI cs.MAcited by 0

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Abstract (arXiv)

When agents share a reward for completed tasks, reporting unsafe work can reduce the reporter's reward by stopping a task. Audits can make reporting optimal without ensuring that further training teaches a silent team to report. We study this learning problem in a game where any witness can stop a task by reporting. With k witnesses per task sharing a policy and drawing independently, the expected-reward derivative with respect to their shared silence probability counts each task's benefit k times at universal silence. The comparison with universal reporting counts it once. For arbitrary policy groups, we give an audit condition sufficient for exact policy-gradient updates to reach universal reporting and, apart from boundary cases, necessary near universal silence. In a balanced family, the cheapest audits meeting the condition with prescribed positive margins cost exactly k times as much for full sharing as for one policy per role. We train PPO policies on 24 witness graphs from learned silence. Separating co-witnesses reduces unsafe completion by 33.59 percentage points compared with shuffled groups of the same sizes under the same audits (95% graph-bootstrap interval: 21.03-45.13). Only 9 of 48 witness-group runs achieve below 1% unsafe completion while retaining at least 90% legitimate completion. At the same audit budget, a fully shared network meets both thresholds in none of 48 runs with independent action draws and all 48 with a common draw.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). First posted on arXiv 6 Oct 2026.

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