mlsanityData to 14 Oct 2026

In-game Toxic Detection: Bi-directional Representations with Attention Residuals

arXiv 2609.34584 ↗First posted 28 Sep 2026cs.CL cs.AI cs.LGcited by 0

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Abstract (arXiv)

In-game toxic language has emerged as a critical concern in the gaming industry and community. While several frameworks and models for online game toxicity analysis have been proposed, detecting toxicity in player chat utterances remains a formidable challenge: stemming not only from the extremely short length of such utterances but also from the heavy reliance on game slang, abbreviations, and domain-specific jargon, which generic language models are poorly suited to recognize. This paper presents a shared task for in-game toxic language detection built upon real-world in-game chat data, and proposes the best-preforming model for the toxic language slot filling: Bi-directional Representations with Attention Residuals (BRAR). Experimental results demonstrate that BRAR effectively captures the global context and outperforms the existing baselines on slot filling.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 5 of its 10 references that are in the map. First posted on arXiv 28 Sep 2026.

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5 of 10 references.

References · 5

  1. 2016Attention-Based Recurrent Neural Network Models for Joint Intent Detection and Slot Fillingcited by 137
  2. 2018Joint Slot Filling and Intent Detection via Capsule Neural Networkscited by 73
  3. 2018A Bi-model based RNN Semantic Frame Parsing Model for Intent Detection and Slot Fillingcited by 53
  4. 2021CONDA: a CONtextual Dual-Annotated dataset for in-game toxicity understanding and detectioncited by 14
  5. 2022In-game Toxic Language Detection: Shared Task and Attention Residualscited by 2

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