Uranus: Building the Next-Generation Simulation Infrastructure for Embodied AI
Not on the map. Why?
Abstract (arXiv)
Scalable simulation is essential for robot data generation, policy training, evaluation, and safe iteration, yet real-world interaction is costly and conventional simulators require labor-intensive construction. We present Uranus, a data-driven robot simulator built around a joint-trajectory-conditioned autoregressive diffusion model. Uranus offers three key capabilities: (1) streaming, open-ended rollout, which receives future joint-position trajectories online and autoregressively generates one latent frame per step, corresponding to four RGB frames, without a fixed horizon; (2) low-latency generation, achieving 24 FPS after inference optimization; and (3) scalable, extensible robot control, providing a unified interface for synchronized multi-view generation across diverse robot embodiments and camera configurations. We conduct comprehensive quantitative and qualitative evaluations on both in-distribution and out-of-distribution data, providing an objective assessment of Uranus and clearly identifying its current limitations. We release the code and model weights to empower the community with practical tools and insights.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). First posted on arXiv 21 Sep 2026.
Builds on
0 of 0 references.
No references here yet.
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026WALL-SS: Scaling Long-horizon World Models via Next-Scale Autoregression
- 2026Riemann-1.0: An Embodied World Action Model for Physical AI
- 2023Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments
- 2025A Comprehensive Survey on World Models for Embodied AI
- 2026Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control and Planning
- 2026JoyAI-Sim: A Simulation-Enabled Interconversion Toolchain for the Embodied Data Pyramid
- 2019Habitat: A Platform for Embodied AI Research
- 2026Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation