mlsanityData to 14 Oct 2026

Scout: Open-World Species Recognition on the Edge

arXiv 2609.22897 ↗First posted 19 Sep 2026cs.CV cs.DC cs.LGcited by 0

New in Multimodal LLMs / vision-language models; no direction yet. Multimodal LLMs / vision-language models

Abstract (arXiv)

Large vision-language models (VLMs) enable recognition beyond a fixed class set, but their computational demands prevent them from running on many edge devices. Cloud offload makes this capability accessible, but sending every image consumes scarce bandwidth and communication energy. We ask how to bring the open-world recognition capability of VLMs to the edge while operating within tight compute, energy, and bandwidth budgets. Wildlife monitoring provides a natural setting for exploring this question because camera traps encounter species not known at deployment. We present Scout, an autonomous open-world recognition system that invokes a cloud VLM intermittently to teach new classes to a compact edge model. Given only the deployment location and empty site frames, Scout autonomously turns each species identified by the VLM into persistent, site-conditioned recognition capability in a resource-efficient edge model, without a predefined species list, human labeling, or manual tuning. Across 30 camera-trap deployments in three regions on an NVIDIA Jetson Orin Nano, the accuracy of Scout remains within 0.1-2.5% of a model given a predefined species list. On species outside its initial class set, Scout achieves 53.7-59.1% accuracy, compared with 56.5-65.1% for full cloud offload, while using 59-71% less deployment energy.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 52 references that are in the map. First posted on arXiv 19 Sep 2026.

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26 of 52 references.

References · 26

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14 more
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  4. 2023Multimodal Foundation Models for Zero-shot Animal Species Recognition in Camera Trap Images
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