Reach or Solve? Attributing Agentic RL Gains with Checkpoint Handoffs
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Reinforcement learning (RL) is widely used to improve language-model agents, and its gains are usually measured by final task success. However, an agent's earlier actions shape the states in which its later decisions are made, so final task success conflates the ability to reach useful states with the ability to complete the task once there. Comparing agents only on the states each one reaches does not separate the two, since each agent is then scored on states selected by its own actions. To address this conflation, we introduce checkpoint handoff, an evaluation protocol that decouples reaching from completing without retraining. One checkpoint acts as a reacher up to a handoff point, and another continues as the solver from the same replayed history. In detail, (1) Reach measures how often a reacher arrives at states that a replayable environment verifies to be a fixed number of actions from success, and (2) Solve measures how often a solver completes the task from identical cloned copies of those states. Crossing supervised fine-tuning (SFT) and RL checkpoints in both roles across two benchmarks and two independently released training pipelines, we find that the gain from switching the solver from SFT to RL is consistently larger when RL is the reacher, at all three model scales on TravelPlanner and on both ALFWorld splits. Further analyses on ALFWorld show that RL improves both Reach and Solve. The solver gain is larger under an RL reacher because RL reaches solvable states more often, and separately measured Reach and Solve gaps recover most of this difference. Because handoff only requires replaying one checkpoint's history under another, agentic RL evaluations can report arrival and completion alongside final success.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 28 of its 39 references that are in the map. First posted on arXiv 17 Sep 2026.
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28 of 39 references.
Closest ancestors · 8
Same direction, newest first
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- 2026Demystifying Reinforcement Learning for Long-Horizon Tool-Using Agents: A Comprehensive Recipe23 Mar
- 2025The Landscape of Agentic Reinforcement Learning for LLMs: A Survey2 Sep
- 2025Agent Lightning: Train ANY AI Agents with Reinforcement Learning5 Aug
- 2025RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning24 Apr
Other references · 20
- 2019The Curious Case of Neural Text Degenerationcited by 2,881
- 2024τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domainscited by 1,280
- 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,143
- 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 781
- 2017Deep Reinforcement Learning that Matterscited by 727
- 2025SFT Memorizes, RL Generalizes: A Comparative Study of Foundation Model Post-trainingcited by 655
- 2018On Evaluation of Embodied Navigation Agentscited by 526
- 2024TravelPlanner: A Benchmark for Real-World Planning with Language Agentscited by 385
- 2023AgentTuning: Enabling Generalized Agent Abilities for LLMscited by 319
- 2024AgentBoard: An Analytical Evaluation Board of Multi-turn LLM Agentscited by 319
- 2026SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learningcited by 252
- 2024Agent-FLAN: Designing Data and Methods of Effective Agent Tuning for Large Language Modelscited by 97
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- 2026Toward Scalable Verifiable Reward: Proxy State-Based Evaluation for Multi-turn Tool-Calling LLM Agentscited by 9
- 2026The Replay Gap: Static Evaluation of Model Switching in LLM Agents Scores the Wrong Worldcited by 7
- 2026Bad Seeing or Bad Thinking? Rewarding Perception for Multimodal Reasoningcited by 6
- 2024Counterfactual Effect Decomposition in Multi-Agent Sequential Decision Makingcited by 4
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