Policy Gradient over History-Dependent Policy Classes for LQR with Domain Randomization
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
Domain Randomization (DR) has been widely used to overcome the sim-to-real gap by training a controller on a distribution of simulated environments via reinforcement learning. While DR can achieve robust performance simply using controllers synthesized via policy gradient (PG) methods, the optimization landscape is not well understood, even in the case of linear quadratic regulator (LQR) objectives. To this end, we first study PG of domain randomized LQR over history-dependent policy classes, such as finite impulse response controllers, as they can extend the possibilities of simultaneous stabilization. Second, to find such a stabilizing controller, we propose a curriculum learning based algorithm which gradually expands the memory of the controller. Finally, we show that PG with the proposed algorithm converges globally to the minimizer of a sample average approximation of the DR objective under suitable bounds on the heterogeneity of environments. Empirical results support our findings and highlight promising directions for future work, including nonlinear domain-randomized control.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 14 of its 29 references that are in the map. First posted on arXiv 14 Sep 2026.
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- 2018Global Convergence of Policy Gradient Methods for the Linear Quadratic Regulatorcited by 250
- 2019Active Domain Randomizationcited by 170
- 2025GraspVLA: a Grasping Foundation Model Pre-trained on Billion-scale Synthetic Action Datacited by 123
- 2020Naive Exploration is Optimal for Online LQRcited by 116
- 2021Understanding Domain Randomization for Sim-to-real Transfercited by 80
- 2019Deep Drone Racing: From Simulation to Reality with Domain Randomizationcited by 76
- 2026Dex4D: Task-Agnostic Point Track Policy for Zero-Shot Dexterous Manipulationcited by 14
- 2019PAC Reinforcement Learning without Real-World Feedbackcited by 6
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