DISEIL: Demonstration Distillation for Sample-Efficient Imitation Learning
On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning
Abstract (arXiv)
A robot that can be taught a new task from a handful of demonstrations has to work out for itself what it still cannot do, and then ask for exactly that. Interactive imitation learning takes a step in that direction by letting a policy practice on its own and calling an expert when it goes wrong. Existing methods decide when to interrupt the learner. A further 2 decisions are left to whichever episode happened to trigger the interruption: which failure to correct, and where the demonstration should start. This paper is a first attempt at making both of them deliberately. DISEIL (Demonstration dIstillation for Sample-Efficient Imitation Learning) marks each failed episode at the step where the policy first becomes unreliable, represents that moment with a geometric descriptor, and groups the failures into recurring failure modes. A vision-language model and a language model read the selected mode and write a request for the next demonstration, and a store of task constraints checks that the request can be carried out before any expert time is spent. No model produces a robot action. Across 5 simulated tasks under state and image observations, changing only what the expert is asked for gives the highest mean held-out success rate in all 10 settings, with a tie in 1, and the margin is widest at the smallest budget we tested. The scope is narrow: a single round of practice at a time, in simulation, with experts that are mostly scripted. The longer-term aim is a learner that also tracks what its demonstration set already covers, and that asks a human teacher for the missing behavior in proportion to the effort each request costs them.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. Builds on 36 of its 62 references that are in the map. First posted on arXiv 8 Sep 2026.
Builds on
36 of 62 references.
Closest ancestors · 4
Same direction, newest first
- 2023Data Quality in Imitation Learning4 Jun
- 2021LazyDAgger: Reducing Context Switching in Interactive Imitation Learning31 Mar
- 2020Human-in-the-Loop Imitation Learning using Remote Teleoperation12 Dec
- 2018RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitation7 Nov
Other references · 32
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20 more
- 2021Implicit Behavioral Cloningcited by 452
- 2022Dataset Distillation by Matching Training Trajectoriescited by 442
- 2023ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skillscited by 327
- 2018HG-DAgger: Interactive Imitation Learning with Human Expertscited by 266
- 2019Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observationscited by 260
- 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 229
- 2017Reverse Curriculum Generation for Reinforcement Learningcited by 198
- 2021ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrationscited by 197
- 2023REFLECT: Summarizing Robot Experiences for Failure Explanation and Correctioncited by 175
- 2024AHA: A Vision-Language-Model for Detecting and Reasoning Over Failures in Robotic Manipulationcited by 125
- 2023AutoTAMP: Autoregressive Task and Motion Planning with LLMs as Translators and Checkerscited by 113
- 2021ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learningcited by 108
- 2022Robot Learning on the Job: Human-in-the-Loop Autonomy and Learning During Deploymentcited by 108
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- 2024STRAP: Robot Sub-Trajectory Retrieval for Augmented Policy Learningcited by 44
- 2024Diff-DAgger: Uncertainty Estimation with Diffusion Policy for Robotic Manipulationcited by 33
- 2017DropoutDAgger: A Bayesian Approach to Safe Imitation Learningcited by 14
- 2024Interactive and Hybrid Imitation Learning: Provably Beating Behavior Cloningcited by 2
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Citing papers per year: 2026: 1.
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- 2023On the Effectiveness of Retrieval, Alignment, and Replay in Manipulation
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