Mitigating Identity Essentialism in LLM Agents with Longitudinal Life Trajectories
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
Large language models (LLMs) offer a scalable approach to social simulation, but their credibility depends on how agents are constructed. Existing methods can partially reproduce population-level patterns, yet often fail to capture human-like diversity. Our analysis shows that static-profile agents exhibit stronger demographic separation and within-group compression than humans, a pattern consistent with identity essentialism: demographic labels can encourage models to treat group-average tendencies as individual traits, homogenizing responses within groups. We argue that this limitation arises from two related factors: sparse, static agent representations and the limited ability of prompt-only memory to persistently integrate experience. Inspired by complementary memory systems, we propose LifeMem, a longitudinal memory framework that combines structured life-event retrieval with agent-specific parametric memory for experience integration. Experiments on Understanding Society with three LLMs show that LifeMem improves alignment with human data in terms of response distributions, overall and within-group diversity, and patterns of within-person response change across life stages. These findings highlight the value of longitudinal life-event memory for constructing more faithful and dynamically evolving social agents.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 18 of its 40 references that are in the map. First posted on arXiv 20 Aug 2026.
Builds on
18 of 40 references.
Closest ancestors · 1
Same direction, newest first
Other references · 17
- 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,160
- 2019The Curious Case of Neural Text Degenerationcited by 2,881
- 2015A Diversity-Promoting Objective Function for Neural Conversation Modelscited by 1,068
- 2024Evaluating Very Long-Term Conversational Memory of LLM Agentscited by 800
- 2023Whose Opinions Do Language Models Reflect?cited by 759
- 2022Out of One, Many: Using Language Models to Simulate Human Samplescited by 737
- 2022Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studiescited by 506
- 2024Scaling Synthetic Data Creation with 1,000,000,000 Personascited by 397
- 2024Quantifying the Persona Effect in LLM Simulationscited by 164
- 2024Large language models that replace human participants can harmfully misportray and flatten identity groupscited by 137
- 2025Cultivating Pluralism In Algorithmic Monoculture: The Community Alignment Datasetcited by 32
- 2025Population-Aligned Persona Generation for LLM-based Social Simulationcited by 20
5 more
- 2024Plurals: A System for Guiding LLMs Via Simulated Social Ensemblescited by 17
- 2025TwinVoice: A Multi-dimensional Benchmark Towards Digital Twins via LLM Persona Simulationcited by 13
- 2026MemEye: A Visual-Centric Evaluation Framework for Multimodal Agent Memorycited by 10
- 2026Parametric Social Identity Injection and Diversification in Public Opinion Simulationcited by 2
- 2026Persona-Based Simulation of Human Opinion at Population Scalecited by 2
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026Benchmarking Psychological Dynamics in Generative Agents
- 2026MemoryForge: Synthesize Lifelong Memory for Human-Like LLM Agents
- 2026MicroVerse: An Instrument for Measuring Self-Authored Identity Drift in Long-Horizon Multi-Agent Language-Model Simulations
- 2026Agentopia: Long-Term Life Simulation and Learning in Agent Societies
- 2026Collective cooperation without individual fidelity in LLM agents
- 2026ScioMind: Cognitively Grounded Multi-Agent Social Simulation with Anchoring-Based Belief Dynamics and Dynamic Profiles
- 2026AI Agents Alone Are Not (Yet) Sufficient for Social Simulation
- 2024Agentic Society: Merging skeleton from real world and texture from Large Language Model