Ready Cohorts: Bounding GPU Opportunity and Avoiding Host Round Trips in LLM-Agent Control
On the map: LLM agents and tool use → Software engineering coding agents
Abstract (arXiv)
We introduce a mechanism that improves LLM-agent execution: keeping four-byte, GPU-computed control-path routing decisions on-device, avoiding a round-trip to host memory for redispatch. It is faster than host-dispatch in all 36 placements x mechanisms settings in our benchmark across four named GPUs with row-median speedup of 1.19x-2.39x, and outputs are correct, matching an independent host implementation, for all 14,557,440 calls in all configurations, in both tested mechanisms. Agent control paths can be deterministic. Their transitions between LLM calls and external tool calls can be GPU-accelerated by batching across agents and time. We define a cohort of transitions with launch times in a window, and study four shares of GPU-active time: a fixed-partition baseline F, an optimal P*, an upper bound U, and an online result A. Under assumptions of uniform relative launch deadlines, infinite capacity, and zero service times, we compute P* with a custom dynamic program and validate our simulator against it. We replay an anonymized 851-session trace, shown in full as a panel, stationary-ized with a Poisson process. With 100,000 target active agents and a launch deadline of 50 ms, where the headline results have K=256, we find F=30.19%, P*=43.00%, U=45.85%; our method for computing P* reveals that 81.83% of this opportunity is recoverable from cohort packing at fixed window ends. Our method for U relies on a novel notion of route-key, used only as a proxy (via conditional statistics) and does not purport to establish route-equivalence. We find a nested graph that retains some host-side decisions slower in all 60 configurations (five placements).
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use. Builds on 16 of its 30 references that are in the map. First posted on arXiv 12 Aug 2026.
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16 of 30 references.
Closest ancestors · 4
Same direction, newest first
- 2026Architectural Implications of Agentic AI Workflows5 Aug
- 2026SAGA: Workflow-Atomic Scheduling for AI Agent Inference on GPU Clusters1 May
- 2026ThunderAgent: A Simple, Fast and Program-Aware Agentic Inference System14 Feb
- 2025Murakkab: Resource-Efficient Agentic Workflow Orchestration in Cloud Platforms22 Aug
Other references · 12
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- 2026TokTier: Exact Stateful CPU+GPU Tokenization for Agentic LLM Servingcited by 4
- 2023Joint Batching and Scheduling for High-Throughput Multiuser Edge AI with Asynchronous Task Arrivalscited by 3
- 2026Agentic CPU-GPU Scheduling for Heterogeneous AI Workloadscited by 3
- 2025Constraint Programming Models For Serial Batch Scheduling With Minimum Batch Sizecited by 2
- 2026AgentServe: Algorithm-System Co-Design for Efficient Agentic AI Serving on a Consumer-Grade GPUcited by 1
- 2026GPUOS: A GPU Operating System Primitive for Transparent Operation Fusioncited by 1
- 2026OpRAG: A Resource-Deterministic Runtime for GPU-Backed Multi-Stage RAG Workflowscited by 1
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