mlsanityData to 14 Oct 2026

Cloak of Invisibility: Real-Time Privacy-Preserving Volumetric Video Streaming

arXiv 2608.11645 ↗First posted 12 Aug 2026cs.CVcited by 0

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Abstract (arXiv)

Volumetric video streaming turns privacy into a 3D, multi-view problem. Unlike ordinary video, where sensitive content can often be redacted frame by frame, RGB-D volumetric pipelines capture people, rooms, and personal objects from multiple cameras and fuse them into a shared 3D representation. A private object missed in one view, or only partially removed before fusion, can therefore reappear in the reconstructed scene. This creates a privacy challenge for 3D telepresence, education, entertainment, and immersive applications: private content should be removed before raw visual and geometric data leave the camera side, while the public part of the scene should remain useful for real-time reconstruction. Existing volumetric streaming systems mainly optimize reconstruction, data movement, and latency, while privacy-preserving vision methods are designed for single-camera, single-frame images and do not directly address calibrated multi-view RGB-D fusion. We present InViStream, a real-time "privacy-from-source" system designed for this setting. InViStream addresses three challenges in volumetric capture: private objects may appear differently across views, RGB masking alone can leave geometric privacy leakage in depth, and public/private instances of the same class must be separated consistently before cloud-side fusion. To address these challenges, InViStream combines object detection with depth-aware masking, propagates public/private decisions across calibrated views, and fuses only sanitized point clouds. We evaluate InViStream on synthetic and real RGB-D scenes, including offices, conference rooms, living rooms, and settings with multiple public and private people and objects. InViStream achieves synthetic Dice/Recall of 0.799/0.891 and real Dice/Recall of 0.792/0.908, with synthetic SSIM above 0.98 and real-time streaming above 30 FPS.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 11 of its 40 references that are in the map. First posted on arXiv 12 Aug 2026.

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11 of 40 references.

References · 11

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2014Microsoft COCO: Common Objects in Contextcited by 17,608
  3. 2023Segment Anythingcited by 8,234
  4. 2016Feature Pyramid Networks for Object Detectioncited by 5,036
  5. 2019Searching for MobileNetV3cited by 1,994
  6. 2016YOLO9000: Better, Faster, Strongercited by 1,431
  7. 2018Open3D: A Modern Library for 3D Data Processingcited by 721
  8. 2020DISCO: Dynamic and Invariant Sensitive Channel Obfuscation for deep neural networkscited by 23
  9. 2025EdgeTAM: On-Device Track Anything Modelcited by 21
  10. 2022PriMask: Cascadable and Collusion-Resilient Data Masking for Mobile Cloud Inferencecited by 3
  11. 2023CamPro: Camera-based Anti-Facial Recognitioncited by 2

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