CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems
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Abstract (arXiv)
The development of embodied Intelligent Virtual Agents (IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today's advancements in technology. Existing architectures are often focused on either the implementation of low-level reactive control systems that are constrained by commercial game engines, or high-level representations of reasoning models that can be difficult to implement in virtual worlds. This paper builds on that notion and proposes a modular cognitive architecture for deploying embodied IVAs. This architecture builds on existing, pre-established frameworks such as the Sense-Think-Act paradigm and the Belief-Desire-Intention cognitive model, among others, and aims to provide a reusable implementation-oriented framework as a template for deploying IVA "brains" in interactive 3D computing systems. The proposed architecture contributes by providing a modular, implementation-oriented framework for the deployment of embodied, cognitive-capable IVAs and bridges the gap between high-level agent reasoning models with real-time embodied execution, for scalable, adaptive, and explainable agents in complex interactive virtual environments.
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References · 6
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
- 2024A Survey on the Memory Mechanism of Large Language Model based Agentscited by 634
- 2020A Survey of Behavior Trees in Robotics and AIcited by 55
- 2022An Analysis and Comparison of ACT-R and Soarcited by 12
- 2018Hierarchical and State-based Architectures for Robot Behavior Planning and Controlcited by 1
- 2024A Comparative Assessment of Technology Acceptance and Learning Outcomes in Computer-based versus VR-based Pedagogical Agentscited by 1
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