Reference-Based Manipulation: A Framework and Pipeline for Multimodal Spatial Reasoning
On the map: LLM reasoning → Spatial and embodied reasoning
Abstract (arXiv)
When manipulating objects in immersive platforms through speech and gesture, users naturally construct spatial references, referring to scene entities, their bodies, or the environment. Leveraging spatial cognition theories, this work systematically examines how users construct and communicate spatial intent. Using a custom toolkit, we conducted a Wizard-of-Oz study to observe unconstrained multimodal (speech + gesture) input patterns in Virtual Reality for scene construction. Based on these findings, we formalize a framework that decomposes spatial references into three core components: Source, Anchor, and Frame, while characterizing their compositional strategies and explicitness. We demonstrate the utility of this Reference-based Manipulation framework by implementing an LLM-based pipeline featuring a set of example interaction techniques with a preliminary technical evaluation. Finally, we discuss key lessons learned for supporting reference-based spatial interaction.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 0 of its 49 references that are in the map. First posted on arXiv 5 Aug 2026.
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