Bridging Inference-Time Scaling and Episodic Memory with Action-Centric Graphs
On the map: LLM reasoning → Reasoning for agents, planning and code
Abstract (arXiv)
Recent advancements in inference-time scaling have significantly unlocked the complex reasoning capabilities of Large Language Models~(LLMs). However, for agents, these approaches suffer from a critical inefficiency, operating in a stateless manner and engaging in redundant search processes. Existing memory mechanisms largely rely on the reasoning capabilities of LLMs, leading to prohibitive computational costs. In this paper, we propose a novel framework, textitGAMER~(Graph-based Action-centric Memory with Episodic Reasoning), that bridges the gap between inference scaling and episodic memory. Our approach models historical reasoning as a dynamic textitAction-Centric Graph. By decoupling the memory mechanism from LLMs, our method can save token/money usage by providing less memory context than memory mechanism baselines. To extract knowledge from the graph effectively, we use a dual-stream Temporal Difference learning mechanism to estimate the positive~(suggestion) and negative~(avoidance) value of action nodes based on past successes and failures. During the inference phase, this learned value function optimizes decision-making bi-directionally, so that positive values provide action suggestions, while negative values indicate high-risk actions. By performing efficient searches on the graph, our method significantly improves the efficiency of inference scaling. Experiments on multiple benchmarks demonstrate that textitGAMER achieves superior performance by 20.81%/6.17% for success/progress rate compared to vanilla baselines.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 49 of its 59 references that are in the map. First posted on arXiv 29 Jul 2026.
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