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Memory Merge DQN: Sensitivity Weighted Target Updates for Stable Value Learning

arXiv 2607.19397 ↗First posted 4 Jul 2026cs.LGcited by 0

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Abstract (arXiv)

Deep Q-networks use target networks to stabilise bootstrapped value learning, but the standard hard copy update also introduces a tradeoff. Holding the target network fixed, improves short term stability, yet each hard update abruptly replaces the target parameters with the newest online network and discards recent parameter history. This can produce sudden changes in the bootstrap target and may remove value function structure that remains useful later in training. This paper introduces Memory Merge DQN, a target network update mechanism that maintains a short memory of recent historical online network copies and constructs the target network by merging network parameters based on the Q-value sensitivity rather than copying only the newest online network. Memory Merge gives greater influence to parameters that remain locally important for current Q-value behaviour, while using a recency prior to keep the merged target close to the latest online parameters. The method is inspired by Fisher Weight Model Merging, but uses Q-value sensitivity rather than Fisher information as the weighting signal. This paper evaluates Memory Merge DQN on Atari environments against DQN, Averaged DQN, DQN with layer normalisation, and PQN (with gradient clipping). The results show that Memory Merge DQN is highly competitive and it achieves the largest number of first place final performance results among the evaluated methods, beats DQN, Averaged DQN, and PQN (with gradient clipping), and produces substantial gains in several games where preserving useful value-function parameters appears beneficial. These findings suggest that selectively merging recent parameter weights and history can improve the stability and final performance of DQN agents, and that target network design is an important mechanism for preserving useful value function structure during long horizon value learning.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 17 of its 23 references that are in the map. First posted on arXiv 4 Jul 2026.

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References · 17

  1. 2016Layer Normalizationcited by 5,579
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  4. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  5. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
  6. 2018Averaging Weights Leads to Wider Optima and Better Generalizationcited by 1,194
  7. 2017Memory Aware Synapses: Learning what (not) to forgetcited by 1,094
  8. 2021Merging Models with Fisher-Weighted Averagingcited by 613
  9. 2022The Primacy Bias in Deep Reinforcement Learningcited by 242
  10. 2019A Theoretical Analysis of Deep Q-Learningcited by 212
  11. 2023The Dormant Neuron Phenomenon in Deep Reinforcement Learningcited by 171
  12. 2018Deep Reinforcement Learning and the Deadly Triadcited by 170
5 more
  1. 2022Understanding and Preventing Capacity Loss in Reinforcement Learningcited by 124
  2. 2016Averaged-DQN: Variance Reduction and Stabilization for Deep Reinforcement Learningcited by 106
  3. 2024Simplifying Deep Temporal Difference Learningcited by 71
  4. 2019Understanding Multi-Step Deep Reinforcement Learning: A Systematic Study of the DQN Targetcited by 31
  5. 2025Scaling CrossQ with Weight Normalizationcited by 1

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