The Story Shapes the Agent: Narrative Priors in LLM Behavior
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
Persona prompting is widely used to steer LLM agent behavior, yet the narrative framing of a task can matter more than the assigned persona. We isolate this effect through structural isomorphism, constructing three text-based investigation games that share the same action space, stage progression, and resource constraints while varying only task narrative: disease investigation, IT troubleshooting, and murder mystery. Across 1,890 sessions spanning 3 models and 10 personas, we identify narrative priors: systematic action tendencies activated by a task's story framing, independent of its decision structure. Narrative priors explain 5-31x more behavioral variance than persona, are consistent across model architectures, and in two of three domains are negatively associated with task success. Persona effects that do transfer across narratives arise from behavioral anchors, persona descriptions whose language maps directly onto shared actions. Causal interventions confirm this: removing anchor words from a high-transfer persona reduces cross-narrative consistency by 95%. Our framework also generalizes to a held-out fourth narrative and yields a persona-selection method that improves cross-narrative transfer. These results suggest that LLM behavior that survives narrative changes should be grounded in concrete actions rather than abstract descriptions.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 19 of its 32 references that are in the map. First posted on arXiv 20 Jul 2026.
Builds on
19 of 32 references.
Closest ancestors · 6
Same direction, newest first
- 2024PersonaGym: Evaluating Persona Agents and LLMs25 Jul
- 2024From Persona to Personalization: A Survey on Role-Playing Language Agents28 Apr
- 2024LLM Agents in Interaction: Measuring Personality Consistency and Linguistic Alignment in Interacting Populations of Large Language Models5 Feb
- 2024CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation2 Jan
- 2023Character-LLM: A Trainable Agent for Role-Playing16 Oct
- 2023Generative Agents: Interactive Simulacra of Human Behavior7 Apr
Other references · 13
- 2023MetaGPT: Meta Programming for A Multi-Agent Collaborative Frameworkcited by 1,808
- 2021Calibrate Before Use: Improving Few-Shot Performance of Language Modelscited by 1,392
- 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,205
- 2021Fantastically Ordered Prompts and Where to Find Them: Overcoming Few-Shot Prompt Order Sensitivitycited by 1,135
- 2023ChatDev: Communicative Agents for Software Developmentcited by 919
- 2018Personalizing Dialogue Agents: I have a dog, do you have pets too?cited by 828
- 2024AppWorld: A Controllable World of Apps and People for Benchmarking Interactive Coding Agentscited by 401
- 2021Do Prompt-Based Models Really Understand the Meaning of their Prompts?cited by 326
- 2024Two Tales of Persona in LLMs: A Survey of Role-Playing and Personalizationcited by 208
- 2023Bias Runs Deep: Implicit Reasoning Biases in Persona-Assigned LLMscited by 199
- 2023InCharacter: Evaluating Personality Fidelity in Role-Playing Agents through Psychological Interviewscited by 179
- 2023RoleLLM: Benchmarking, Eliciting, and Enhancing Role-Playing Abilities of Large Language Modelscited by 175
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