mlsanityData to 7 Oct 2026

Training-Free Off-Screen Player Imputation for Broadcast-Based Spatial Football Analytics

arXiv 2607.11548 ↗First posted 13 Jul 2026cs.CV cs.LGcited by 1

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Abstract (arXiv)

Spatial football metrics such as pitch control assume access to the positions of all 22 players, yet the most widely available source of positional data -- the broadcast main camera -- shows only 10-16 of them at any moment. We quantify the resulting distortion with an open, reproducible benchmark: a simulated broadcast viewport applied to open full-pitch tracking data (Metrica Sports; three matches, one held out from method development). Ignoring off-screen players -- the visible-only baseline implied whenever a video-based game-state-reconstruction (GSR) pipeline adds no imputation layer -- inflates hidden-zone pitch-control error to 25.1-26.9 percentage points and a mean absolute control-share error of 11.1-13.4 points across the three matches. We then evaluate a ladder of training-free, online imputation baselines that use only observations from the match being analysed. The best overall on these decision-relevant metrics, role-anchored centroid voting (each visible player votes for the full-team centroid by subtracting its running role offset, attenuating the viewport-induced subset bias), roughly halves hidden-zone error (to 12.2-13.8 points) and cuts control-share error to 28-48% of the ignore policy at every viewport width from 36 m to 60 m in all three matches. For occlusions <=9.6 s -- the regime of the closest learned prior work -- it reaches binwise median position errors of 3.3-8.9 m; but 50-57% of hidden-player observations lie beyond that regime. Integrated end-to-end into a broadcast-video GSR pipeline, imputation moves a downstream possession-quality score (Space-Creation Index) by 15.6 and 17.2 points on two real World Cup broadcast windows, flipping the verdict class in one.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 9 of its 18 references that are in the map. First posted on arXiv 13 Jul 2026.

Builds on

9 of 18 references.

References · 9

  1. 2022BoT-SORT: Robust Associations Multi-Pedestrian Trackingcited by 313
  2. 2024SoccerNet Game State Reconstruction: End-to-End Athlete Tracking and Identification on a Minimapcited by 34
  3. 2024PnLCalib: Sports Field Registration via Points and Lines Optimizationcited by 14
  4. 2024TranSPORTmer: A Holistic Approach to Trajectory Understanding in Multi-Agent Sportscited by 11
  5. 2023Inferring Player Location in Sports Matches: Multi-Agent Spatial Imputation from Limited Observationscited by 9
  6. 2024Enhancing Soccer Camera Calibration Through Keypoint Exploitationcited by 7
  7. 2025FOOTPASS: A Multi-Modal Multi-Agent Tactical Context Dataset for Play-by-Play Action Spotting in Soccer Broadcast Videoscited by 5
  8. 2024Trajectory Imputation in Multi-Agent Sports with Derivative-Accumulating Self-Ensemblecited by 3
  9. 2023Continuous football player tracking from discrete broadcast datacited by 1

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