mlsanityData to 7 Oct 2026

Structural Bottlenecks on Frequency Representation in End-to-End Audio Models

arXiv 2607.08545 ↗First posted 9 Jul 2026cs.SD cs.LGcited by 0

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Abstract (arXiv)

End-to-end neural audio models achieve high-fidelity compression and generation. We might read that performance as evidence they directly represent interpretable features such as pitch and timbre, but a model can produce plausible outputs without doing so. A model may encode these features in any reachable basis, but regardless of which, the features are well described as compositions of time-frequency-localized primitives. Whether state-of-the-art encoders preserve access to these primitives, and thus to compositions of them, remains unclear. Through theoretical analysis and controlled experiments, we show that several state-of-the-art strided convolutional encoders impose two structural bottlenecks, both predictable from architecture and signal structure, on access to these primitives: (1) they collapse primitives into alias equivalence classes, establishing a bound on representational capacity, and (2) they limit the frequency resolution available to learned filters, restricting separability. For well structured data, we find collapse rates of 31-35% and filter bandwidths 10-35x above the theoretical resolution bound, confirming that both bottlenecks arise under realistic signal conditions. We then introduce Gabor Latent Refactorization (GLRF), a lightweight post-hoc intervention that re-expresses encoder latents in a frequency-localized basis, reducing filter bandwidths from 10-35x to 1.5-3x of the theoretical resolution bound while preserving reconstruction fidelity and improving control over attributes like pitch. These results show that the encoders in question predictably degrade access to frequency-localized primitives, entangling the features that depend on them, and that a lightweight, retraining-free intervention can recover much of that access, improving steerability and interpretability.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 20 of its 28 references that are in the map. First posted on arXiv 9 Jul 2026.

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References · 20

  1. 2022Toy Models of Superpositioncited by 928
  2. 2021SoundStream: An End-to-End Neural Audio Codeccited by 756
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  10. 2024Fast Timing-Conditioned Latent Audio Diffusioncited by 178
  11. 2021RAVE: A variational autoencoder for fast and high-quality neural audio synthesiscited by 72
  12. 2021LEAF: A Learnable Frontend for Audio Classificationcited by 69
8 more
  1. 2026Attention Residualscited by 57
  2. 2013Deep Scattering Spectrumcited by 52
  3. 2016Convolutional Recurrent Neural Networks for Music Classificationcited by 49
  4. 2016Automatic tagging using deep convolutional neural networkscited by 39
  5. 2018Interpretable Convolutional Filters with SincNetcited by 20
  6. 2017Raw Waveform-based Audio Classification Using Sample-level CNN Architecturescited by 12
  7. 2021Interpreting intermediate convolutional layers of generative CNNs trained on waveformscited by 6
  8. 2024Toward end-to-end interpretable convolutional neural networks for waveform signalscited by 1

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