A Quantized Native Runtime for On-Device Semantic Audio Generation
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Abstract (arXiv)
Semantic audio applications increasingly require controllable generation on commodity and embedded hardware rather than through framework-heavy datacenter stacks. We present textitaria, a dependency-free native runtime that runs the complete text-to-music pipeline of Stable Audio~3 (SA3) on ordinary GPUs, CPU-only machines, and a Raspberry~Pi~5, with no Python or deep-learning framework underneath. Our main contribution is a study of quantization: running the model at lower numerical precision to fit tight memory budgets, saving memory in place rather than adding to it. Because the runtime owns every internal tensor, it also exposes activation steering, a low-cost way to steer what the model generates. We judge the quality cost with three independent measures of the output (prompt adherence, overall audio quality, taste preservation), each compared against the ordinary variation between random seeds. Eight-bit precision shows no measurable quality loss on any measure while sharply cutting memory, and it is the fastest mode on the GPU; four-bit adds a small, bounded cost but shrinks the footprint enough to run the 1.2-billion-parameter model on an 8,GB Pi. Against the official implementation, aria matches or exceeds generation speed and starts about seven times faster. A case study of the steering interface generates music carrying taste associations (sonic seasoning), with genuine but bounded control for a subset of attributes. These results make a compact, quantized runtime with built-in control a practical basis for on-device semantic audio in Internet-of-Sounds settings. The textitaria runtime is released at https://github.com/matteospanio/aria.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 44 references that are in the map. First posted on arXiv 9 Jul 2026.
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References · 27
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
- 2022Scalable Diffusion Models with Transformerscited by 6,054
- 2022Flow Matching for Generative Modelingcited by 5,702
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
- 2024Gemma 2: Improving Open Language Models at a Practical Sizecited by 1,998
- 2022SmoothQuant: Accurate and Efficient Post-Training Quantization for Large Language Modelscited by 1,386
- 2023Representation Engineering: A Top-Down Approach to AI Transparencycited by 1,336
- 2023Q-Diffusion: Quantizing Diffusion Modelscited by 273
- 2024Stable Audio Opencited by 197
- 2023Concept Sliders: LoRA Adaptors for Precise Control in Diffusion Modelscited by 153
- 2024Analyzing the Generalization and Reliability of Steering Vectorscited by 143
- 2023Natural Language Supervision for General-Purpose Audio Representationscited by 61
15 more
- 2026ACE-Step 1.5: Pushing the Boundaries of Open-Source Music Generationcited by 26
- 2025Discovering and Steering Interpretable Concepts in Large Generative Music Modelscited by 13
- 2025Live Music Modelscited by 10
- 2025Learning Interpretable Features in Audio Latent Spaces via Sparse Autoencoderscited by 7
- 2025Steering Autoregressive Music Generation with Recursive Feature Machinescited by 6
- 2026Stable Audio 3cited by 6
- 2024Highly Optimized Kernels and Fine-Grained Codebooks for LLM Inference on Arm CPUscited by 5
- 2026ExecuTorch -- A Unified PyTorch Solution to Run AI Models On-Devicecited by 5
- 2025A Multimodal Symphony: Integrating Taste and Sound through Generative AIcited by 4
- 2026TADA! Tuning Audio Diffusion Models through Activation Steeringcited by 4
- 2025Post-Training Quantization for Audio Diffusion Transformerscited by 3
- 2026SAME: A Semantically-Aligned Music Autoencodercited by 3
- 2024Open-Source Acceleration of Stable-Diffusion.cpp Deployable on All Devicescited by 2
- 2026Multimodal Dataset Normalization and Perceptual Validation for Music-Taste Correspondencescited by 2
- 2026Taste-aware music retrieval from audio embeddingscited by 1
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- 2025Continuous Audio Language Models
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- 2026AudioCALM: Continuous Autoregressive Language Modeling for Universal Audio Generation ↗
- 2026TinyAudio: Compact and Efficient Text-to-Audio Generation for Low-Resource Deployment ↗
- 2024SemantiCodec: An Ultra Low Bitrate Semantic Audio Codec for General Sound
- 2026VoxAudio: Vocalized Audio Synthesis via Multi-Reward Autoregressive Flow Matching