mlsanityData to 7 Oct 2026

Learning to Throw Objects Safely in Multi-Obstacle Environments

arXiv 2607.06388 ↗First posted 7 Jul 2026cs.RO cs.CV cs.LGcited by 0

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Abstract (arXiv)

Robotic throwing enables fast and efficient object placement beyond the robot's immediate workspace, but reliable throwing in cluttered environments remains underexplored. Existing approaches, such as TossingBot, learn throwing strategies from visual input but assume obstacle-free settings. In this paper, we address the problem of throwing objects into a target basket while avoiding obstacles placed randomly in the scene. We introduce a potential field state representation that compactly encodes both basket attraction and obstacle repulsion on a fixed-size grid, enabling reinforcement learning (RL) policies to generalize across arbitrary numbers and configurations of obstacles. The policy is initialized from kinesthetic demonstrations and optimized in simulation using three state-of-the-art RL algorithms (SAC, DDPG, TD3). Among these, SAC achieves the most consistent performance across scenarios. We compare the potential field representation against explicit state encodings and demonstrate that it achieves higher success rates and better scalability to unseen obstacle configurations. Real-robot experiments with unseen throwable objects confirm robust sim-to-real transfer, achieving up to 90% success in cluttered scenes. These results demonstrate that PFR provides a practical and robust representation for safe and efficient robotic throwing in unstructured environments. A video showcasing our experiments is available at: https://youtu.be/ZZnJf8ua2dE

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 14 of its 34 references that are in the map. First posted on arXiv 7 Jul 2026.

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14 of 34 references.

References · 14

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2015Continuous control with deep reinforcement learningcited by 3,279
  3. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
  4. 2022Robot Operating System 2: Design, Architecture, and Uses In The Wildcited by 190
  5. 2019TossingBot: Learning to Throw Arbitrary Objects with Residual Physicscited by 131
  6. 2017Grasp Pose Detection in Point Cloudscited by 107
  7. 2019Self-supervised 6D Object Pose Estimation for Robot Manipulationcited by 100
  8. 2022Deep Learning Approaches to Grasp Synthesis: A Reviewcited by 69
  9. 2023Event-based Agile Object Catching with a Quadrupedal Robotcited by 21
  10. 2021MVGrasp: Real-Time Multi-View 3D Object Grasping in Highly Cluttered Environmentscited by 10
  11. 2021Simultaneous Multi-View Object Recognition and Grasping in Open-Ended Domainscited by 10
  12. 2019Interactive Open-Ended Object, Affordance and Grasp Learning for Robotic Manipulationcited by 6
2 more
  1. 2022Throwing Objects into A Moving Basket While Avoiding Obstaclescited by 3
  2. 2022A Solution to Adaptive Mobile Manipulator Throwingcited by 2

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