mlsanityData to 14 Oct 2026

Agent-Computer Observation Interfaces Enable Dynamic Computer Use

arXiv 2606.29472 ↗First posted 28 Jun 2026cs.AIcited by 1

On the map: LLM agents and tool use → GUI and mobile agents

Abstract (arXiv)

SWE-agent established the action interface as an underexplored design axis for software-engineering agents; we make the analogous case for the observation interface in computer-use (CU) agents. Current CU agents, closed and open-source alike, tie observation to action--one screenshot every 3-5 s, no audio--leaving them blind and deaf between screenshots to video, animations, transient UI events, meetings, and spoken instructions. We introduce the Agent-Computer Observation Interface (AOI), a model-agnostic perception layer that decouples continuous, adaptive observation from discrete actions through three gated components: inter-step keyframe capture, volume-gated audio transcription, and CU-model-generated visual narration that persists as text. Each produces almost nothing on static, silent content, reducing to the standard loop without degrading it. On DynaCU-Bench (100 dynamic browser tasks plus a 50-task static control), CU models from 7B to frontier scale gain +17 to +48 pp over their screenshot baselines with zero retraining, turning tasks that are near-impossible from periodic screenshots into largely solved ones. The gap is starkest on audio: on a spoken-content subset AOI agents solve every task, whereas streaming voice models hear accurately but cannot act on what they hear without the scaffold. The decomposition is as informative as the headline gain: keyframe selection turns out not to matter--the value comes from narrating captured frames into persistent text--and the interface is not a fixed bundle, since on a newer model (Gemini 3 Flash) the keyframe stream actively regresses through image-token dilution, so its components must be selected per model rather than shipped as one configuration.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use. Builds on 23 of its 36 references that are in the map. First posted on arXiv 28 Jun 2026.

Builds on

23 of 36 references.

Closest ancestors · 5

Same direction, newest first

  1. 2025Surfer 2: The Next Generation of Cross-Platform Computer Use Agents22 Oct
  2. 2025UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning2 Sep
  3. 2025Mobile-Agent-v3: Fundamental Agents for GUI Automation21 Aug
  4. 2025OpenCUA: Open Foundations for Computer-Use Agents12 Aug
  5. 2025A Comprehensive Survey of Agents for Computer Use: Foundations, Challenges, and Future Directions27 Jan

Other references · 18

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2022Robust Speech Recognition via Large-Scale Weak Supervisioncited by 4,057
  3. 2025Qwen3-VL Technical Reportcited by 2,793
  4. 2024SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineeringcited by 1,737
  5. 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,242
  6. 2024Executable Code Actions Elicit Better LLM Agentscited by 564
  7. 2024GPT-4V(ision) is a Generalist Web Agent, if Groundedcited by 563
  8. 2024VideoTree: Adaptive Tree-based Video Representation for LLM Reasoning on Long Videoscited by 251
  9. 2023A Simple LLM Framework for Long-Range Video Question-Answeringcited by 178
  10. 2025Adaptive Keyframe Sampling for Long Video Understandingcited by 167
  11. 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 117
  12. 2024Apollo: An Exploration of Video Understanding in Large Multimodal Modelscited by 89
6 more
  1. 2024GUI-World: A Video Benchmark and Dataset for Multimodal GUI-oriented Understandingcited by 43
  2. 2024VideoWebArena: Evaluating Long Context Multimodal Agents with Video Understanding Web Taskscited by 43
  3. 2025VideoGameBench: Can Vision-Language Models complete popular video games?cited by 36
  4. 2025Fara-7B: An Efficient Agentic Model for Computer Usecited by 35
  5. 2025StreamAgent: Towards Anticipatory Agents for Streaming Video Understandingcited by 33
  6. 2025ScreenLLM: Stateful Screen Schema for Efficient Action Understanding and Predictioncited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026CUAAudit: Meta-Evaluation of Vision-Language Models as Auditors of Autonomous Computer-Use Agents
  2. 2026CLI-Anything: Towards Agent-Native Computer Use
  3. 2026VISUALSKILL: Multimodal Skills for Computer-Use Agents
  4. 2026Covering Human Action Space for Computer Use: Data Synthesis and Benchmark
  5. 2026Affora: A Design System for Agent-Friendly Interfaces
  6. 2025Computer-Use Agents as Judges for Generative User Interface
  7. 2025UI-Vision: A Desktop-centric GUI Benchmark for Visual Perception and Interaction
  8. 2026CUA-SWE: When Computer-Use Agents Meet Visual Software Engineering