mlsanityData to 7 Oct 2026

Triadic Werewolf: A Jester Role for Multi-Hop Theory of Mind in LLMs

arXiv 2606.27909 ↗First posted 26 Jun 2026cs.CL cs.AI cs.GTcited by 0

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Abstract (arXiv)

Theory-of-mind evaluations of large language models typically use dyadic social-deduction games, where every observable cue points to a single hidden side, so a model with strong language priors can score well without ever simulating opponents' incentives. We extend the Werewolf game with a Jester, a third faction whose utility on peer suspicion is inverted because it wins by being voted out, so optimal play requires reasoning across three opposing utility functions. Across 60 games on GPT-4.1, DeepSeek-V3.1, and Llama-3.3-70B with Jester self-learning on and off, the Jester wins 60-70% of games while Werewolves never exceed 20%, and GPT-4.1 wolves vote the Jester out on day 1 in 60-70% of games, a strictly self-defeating action. Self-learning helps DeepSeek and Llama but hurts GPT-4.1, with the cost landing on Villagers rather than Werewolves. Only DeepSeek learns the subtle strategy of looking suspicious without looking intentionally suspicious, and it gains the most from the loop. Triadic incentive structure exposes a layer of multi-agent reasoning that dyadic deduction games leave invisible.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 18 of its 83 references that are in the map. First posted on arXiv 26 Jun 2026.

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References · 18

  1. 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,064
  2. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
  3. 2020Shortcut Learning in Deep Neural Networkscited by 1,928
  4. 2019Right for the Wrong Reasons: Diagnosing Syntactic Heuristics in Natural Language Inferencecited by 864
  5. 2023Large Language Models Fail on Trivial Alterations to Theory-of-Mind Taskscited by 288
  6. 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 238
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  8. 2023FANToM: A Benchmark for Stress-testing Machine Theory of Mind in Interactionscited by 162
  9. 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Gamecited by 148
  10. 2024Cooperate or Collapse: Emergence of Sustainable Cooperation in a Society of LLM Agentscited by 120
  11. 2024LLMs achieve adult human performance on higher-order theory of mind taskscited by 59
  12. 2025The MASK Benchmark: Disentangling Honesty From Accuracy in AI Systemscited by 57
6 more
  1. 2023Hoodwinked: Deception and Cooperation in a Text-Based Game for Language Modelscited by 46
  2. 2024Enhance Reasoning for Large Language Models in the Game Werewolfcited by 44
  3. 2024Werewolf Arena: A Case Study in LLM Evaluation via Social Deductioncited by 42
  4. 2025The Traitors: Deception and Trust in Multi-Agent Language Model Simulationscited by 30
  5. 2024AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Gamecited by 26
  6. 2025WOLF: Werewolf-based Observations for LLM Deception and Falsehoodscited by 13

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