mlsanityData to 14 Oct 2026

Computer Vision for MOBA Analytics: A Dataset and Baseline for Visibility Analysis in Dota 2

arXiv 2606.26970 ↗First posted 25 Jun 2026cs.CVcited by 1

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Abstract (arXiv)

Introduction: Most Multiplayer Online Battle Arena (MOBA) analytics studies rely on structured data, which does not directly capture what each team could actually see during a match. Objective: This work introduces Dota2-Vis, a video-based dataset, and a baseline pipeline for visibility analysis in professional Dota 2 matches. Methodology: The dataset comprises all 144 matches from The International 2025, recorded from both team perspectives, totaling 288 Full HD videos, together with 2,477 manually annotated minimap images. We evaluate multiple variants of a modern object detector for player-icon detection and use the best-performing model to estimate opponent-visible player presence over time. Results: YOLO11l (large) achieved the best overall performance, reliably identifying player icons even in dense and visually cluttered minimap scenes. The resulting visibility curves reveal player, hero, role, and team-level patterns that complement conventional MOBA analytics, highlighting behavioral differences that are difficult to obtain from structured data alone. The dataset and code are publicly available at https://github.com/RicardoRCarvalho/dota2-vis/.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 7 of its 23 references that are in the map. First posted on arXiv 25 Jun 2026.

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7 of 23 references.

References · 7

  1. 2014Microsoft COCO: Common Objects in Contextcited by 17,608
  2. 2023A Comprehensive Review of YOLO Architectures in Computer Vision: From YOLOv1 to YOLOv8 and YOLO-NAScited by 151
  3. 2019Do We Train on Test Data? Purging CIFAR of Near-Duplicatescited by 62
  4. 2025Improving Small Drone Detection Through Multi-Scale Processing and Data Augmentationcited by 7
  5. 2019Time to Die: Death Prediction in Dota 2 using Deep Learningcited by 3
  6. 2020Predicting Events in MOBA Games: Prediction, Attribution, and Evaluationcited by 3
  7. 2024Esports Training, Periodization, and Software -- a Scoping Reviewcited by 1

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