Time to Die: Death Prediction in Dota 2 using Deep Learning
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Abstract (arXiv)
Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received considerable attention, but micro-predictions, which seek to predict events inside a match, is as yet unknown territory. Micro-predictions are however of perennial interest across esports commentators and audience, because they provide the ability to observe events that might otherwise be missed: esports games are highly complex with fast-moving action where the balance of a game can change in the span of seconds, and where events can happen in multiple areas of the playing field at the same time. Such events can happen rapidly, and it is easy for commentators and viewers alike to miss an event and only observe the following impact of events. In Dota 2, a player hero being killed by the opposing team is a key event of interest to commentators and audience. We present a deep learning network with shared weights which provides accurate death predictions within a five-second window. The network is trained on a vast selection of Dota 2 gameplay features and professional/semi-professional level match dataset. Even though death events are rare within a game (1% of the data), the model achieves 0.377 precision with 0.725 recall on test data when prompted to predict which of any of the 10 players of either team will die within 5 seconds. An example of the system applied to a Dota 2 match is presented. This model enables real-time micro-predictions of kills in Dota 2, one of the most played esports titles in the world, giving commentators and viewers time to move their attention to these key events.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 May 2019.
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Citing papers per year: 2022: 1; 2023: 1; 2024: 0; 2025: 0; 2026: 1.
3 papers.
- 2022Deep Learning vs. Gradient Boosting: Benchmarking state-of-the-art machine learning algorithms for credit scoringcited by 6
- 2026Computer Vision for MOBA Analytics: A Dataset and Baseline for Visibility Analysis in Dota 2cited by 1
- 2023Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analyticscited by 0
- 2026Computer Vision for MOBA Analytics: A Dataset and Baseline for Visibility Analysis in Dota 225 Jun 2026
- 2023Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analytics29 May 2023
- 2022Deep Learning vs. Gradient Boosting: Benchmarking state-of-the-art machine learning algorithms for credit scoring21 May 2022