Mesh-RL: Coupled subgrid reinforcement learning
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Abstract (arXiv)
Reinforcement learning in large or sparse-reward environments suffers from slow temporal-difference reward propagation, as value information spreads only locally across the state space. We propose Mesh-RL, a spatial domain-decomposition framework inspired by the finite element method and domain decomposition theory, which partitions the environment into overlapping subgrids and enforces boundary-consistent temporal-difference updates. Such an approach enables localized learning while ensuring globally coherent value propagation. Unlike hierarchical or model-based approaches, Mesh-RL accelerates long-range credit assignment without modifying the reward function, Bellman operator, or introducing explicit planning mechanisms. We evaluate Mesh-RL on hazard-dense grid-world environments with varying geometries and mesh resolutions. Across Q-learning, SARSA, and Dyna-Q, Mesh-RL consistently improves convergence speed, cumulative reward, and learning stability. Higher mesh resolutions sustain exploration, prevent premature convergence, and substantially accelerate value propagation to distant states. While Dyna-Q already benefits from internal planning, it still achieves additional gains under structured decomposition. Overall, Mesh-RL introduces a principled spatial domain-decomposition mechanism for accelerating temporal-difference learning. Our framework bridges finite element method-inspired boundary-consistency techniques from scientific computing with reinforcement learning to improve sample efficiency in sparse-reward environments. We will release source code of the study.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 15 of its 40 references that are in the map. First posted on arXiv 24 Jun 2026.
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References · 15
- 2016The Option-Critic Architecturecited by 433
- 2016Successor Features for Transfer in Reinforcement Learningcited by 331
- 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
- 2018RUDDER: Return Decomposition for Delayed Rewardscited by 162
- 2016Value Iteration Networkscited by 158
- 2017Divide-and-Conquer Reinforcement Learningcited by 46
- 2019Dealing with Sparse Rewards in Reinforcement Learningcited by 40
- 2021Reinforcement Learning for Adaptive Mesh Refinementcited by 37
- 2021Discovery of Options via Meta-Learned Subgoalscited by 27
- 2025Mesh-RFT: Enhancing Mesh Generation via Fine-grained Reinforcement Fine-Tuningcited by 21
- 2025Discovering Temporal Structure: An Overview of Hierarchical Reinforcement Learningcited by 20
- 2023Swarm Reinforcement Learning For Adaptive Mesh Refinementcited by 16
3 more
- 2017State Space Decomposition and Subgoal Creation for Transfer in Deep Reinforcement Learningcited by 1
- 2023Enhancing data efficiency in reinforcement learning: a novel imagination mechanism based on mesh information propagationcited by 1
- 2025Multi-layer Abstraction for Nested Generation of Options (MANGO) in Hierarchical Reinforcement Learningcited by 1
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