mlsanityData to 14 Oct 2026

Cage-based Texture Transfer with Geometric Filtering

arXiv 2606.25220 ↗First posted 23 Jun 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

Real-time texture transfer expands the creative horizon for interactive applications, enabling seamless detail projection in scenarios that range from digital character cosmetics to procedural automotive texturing. Yet, its practical application is governed by inherent trade-offs between processing speed and suppression of artifacts. Low-latency transfer methods frequently fail to suppress artifacts, and robust alternatives rely on large-scale models that are costly in training and memory. Our proposed method bridges the gap between efficiency and robustness by using a cage-based geometric filtering method to identify Non-Cosmetic Zones (NCZs) for artifact suppression. While other models are resource-intensive and require multiple days of training on manually annotated datasets, we are able to successfully suppress artifacts and achieve immediate deployment on consumer-grade hardware. Our framework achieved highly efficient runtimes of ~70ms on mobile devices for a ~4.8k triangle mesh.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 8 references that are in the map. First posted on arXiv 23 Jun 2026.

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References · 4

  1. 2024MeshSegmenter: Zero-Shot Mesh Semantic Segmentation via Texture Synthesiscited by 22
  2. 2024UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Texturescited by 13
  3. 2024Reverse Projection: Real-Time Local Space Texture Mappingcited by 1
  4. 2024Projecting Radiance Fields to Mesh Surfacescited by 1

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