Reverse Projection: Real-Time Local Space Texture Mapping
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Abstract (arXiv)
We present Reverse Projection, a novel projective texture mapping technique for painting a decal directly to the texture of a 3D object. Designed to be used in games, this technique works in real-time. By using projection techniques that are computed in local space textures and outward-looking, users using low-end android devices to high-end gaming desktops are able to enjoy the personalization of their assets. We believe our proposed pipeline is a step in improving the speed and versatility of model painting.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 0 of its 4 references that are in the map. First posted on arXiv 10 Jan 2024.
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Citing papers per year: 2026: 1.
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- 2026Cage-based Texture Transfer with Geometric Filteringcited by 0
- 2026Cage-based Texture Transfer with Geometric Filtering23 Jun 2026