mlsanityData to 7 Oct 2026

DuplexOmni: Real-Time Listening, Seeing, Thinking, and Speaking for Full-Duplex Interaction

arXiv 2606.09186 ↗First posted 8 Jun 2026cs.HCcited by 8

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Abstract (arXiv)

Human interaction is continuous, multimodal, and full-duplex by nature. Although recent omni models have made substantial progress in unified speech, vision, and text modeling, combining seamless real-time interaction with complex reasoning and tool use remains challenging. We present DuplexOmni, a method for real-time multimodal full-duplex interaction. DuplexOmni separates model capability into an interaction layer and a thinking layer, which collaborate asynchronously in parallel. The interaction layer is implemented by the DuplexOmni model, an end-to-end system that processes streaming audio and video inputs while generating text and speech responses in real time. The thinking layer is a pluggable module that provides complex reasoning and tool-use capabilities. To support this method, we further develop a Writer-Director pipeline for constructing continuous-interaction training data. Experiments show that DuplexOmni achieves strong performance on multiple public benchmarks and exhibits natural full-duplex interaction ability.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Jun 2026.

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Citing papers per year: 2026: 8.

8 papers.