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Does Persona Make LLMs K-pop Fans? A Pilot Study of LLM-Based Online Concert Audience Agents

arXiv 2606.07837 ↗First posted 5 Jun 2026cs.HC cs.AIcited by 0

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Abstract (arXiv)

A concert is a collective experience, but recorded performance videos are typically watched alone, stripping away the shared audience presence that makes concerts feel eventful. We investigate whether persona-based LLM audience agents can recreate aspects of this collective experience by generating real-time fan chat alongside a K-pop performance video. We present a multi-agent system in which ten LLM agents react through live-chat messages, comparing a persona-conditioned audience (each agent assigned a distinct fan identity, bias, and chat style) with a no-persona baseline. In a within-subjects pilot with K-pop fans (N=11), persona conditioning substantially improved model-level chat quality and perceived naturalness, but did not translate into differences in social connectedness, engagement, or affective response. Interviews suggest that online K-pop concert chat may operate as collective monologue rather than interpersonal dialogue, and that meaningful participation depends on shared identification with the specific artist and fandom. Persona conditioning can make LLM audiences appear more natural, but culturally meaningful collective experience may require deeper alignment between persona, crowd behavior, fandom identity, and user expectations.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 8 of its 24 references that are in the map. First posted on arXiv 5 Jun 2026.

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8 of 24 references.

References · 8

  1. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
  2. 2022Out of One, Many: Using Language Models to Simulate Human Samplescited by 752
  3. 2018Texygen: A Benchmarking Platform for Text Generation Modelscited by 491
  4. 2023Character-LLM: A Trainable Agent for Role-Playingcited by 339
  5. 2025LLM Generated Persona is a Promise with a Catchcited by 81
  6. 2024CharacterBox: Evaluating the Role-Playing Capabilities of LLMs in Text-Based Virtual Worldscited by 38
  7. 2026Computational Hermeneutics: Evaluating generative AI as a cultural technologycited by 8
  8. 2025Concert Interaction Translation: Augmenting VR Live Concert Experience using Chat-Driven Artificial Collective Reactionscited by 1

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  1. 2024The influence of persona and conversational task on social interactions with a LLM-controlled embodied conversational agent
  2. 2025A Thousand Words or An Image: Studying the Influence of Persona Modality in Multimodal LLMs
  3. 2025Pay What LLM Wants: Can LLM Simulate Economics Experiment with 522 Real-human Persona?
  4. 2026How to Model AI Agents as Personas?: Applying the Persona Ecosystem Playground to 41,300 Posts on Moltbook for Behavioral Insights
  5. 2026Wiki-Talkie: Multilingual Benchmarking of Persona-Based Agents on Real-World Discussions
  6. 2025From Single to Societal: Analyzing Persona-Induced Bias in Multi-Agent Interactions
  7. 2026Psi-Bench: Evaluating Persona-Sensitive Influencing in Persuasive Dialogues
  8. 2025TwinVoice: A Multi-dimensional Benchmark Towards Digital Twins via LLM Persona Simulation