LoomVideo: Unifying Multimodal Inputs into Video Generation and Editing
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Abstract (arXiv)
Developing unified video generation and editing models capable of interpreting interleaved multimodal inputs is a promising yet challenging frontier field. Existing unified frameworks predominantly rely on massive models (typically 13B parameters or more) and incorporate source video conditions for editing by concatenating sequence tokens. This concatenation inevitably doubles the sequence length, quadrupling the computational complexity of the self-attention mechanism and introducing prohibitive overhead. To address these bottlenecks, we present LoomVideo, a highly efficient 5B-parameter unified architecture for both video generation and editing. LoomVideo replaces the standard text encoder with a Multimodal Large Language Model (MLLM) and employs Deepstack injection mechanism to align multi-layer MLLM features with the Diffusion Transformer (DiT). Crucially, we introduce a zero-overhead Scale-and-Add conditioning approach for video editing. By scaling and directly adding the clean source video latent to the noised target latent, this elegant design eliminates the need for token concatenation, drastically reducing computational cost while maintaining robust capabilities for complex, non-rigid edits. Furthermore, a Negative Temporal RoPE strategy is seamlessly integrated to handle multiple reference images. Extensive experiments demonstrate that our compact 5B model achieves state-of-the-art or highly competitive performance across comprehensive benchmarks, exhibiting exceptional superiority in e-commerce and fashion generation scenarios. Benefiting from the zero-overhead conditioning mechanism, LoomVideo achieves at least a 5.41x acceleration in inference speed compared to models of similar capabilities, paving the way for highly practical and efficient video foundation models.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 40 of its 43 references that are in the map. First posted on arXiv 4 Jun 2026.
Builds on
40 of 43 references.
References · 40
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28 more
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Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026ReBind: Multi-Reference Video Editing via Structured Instructions with Explicit Reference Relationshipscited by 3
- 2026GRNEdit: Efficient General Video Editing from a New Binary-Evidence Perspective in Generative Refinement Networkscited by 2
- 2026EditStream: A Unified Autoregressive Framework for Interactive Video Generation and Editingcited by 2
- 2026Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Trainingcited by 1
- 2026OmniVBench: A Benchmark and Large-Scale Dataset for Omni Reference-to-Video Generationcited by 0
- 2026Mind the RefGAP: Correcting Reference Attention in Diffusion-Based Visual Editingcited by 0
- 2026Mind the RefGAP: Correcting Reference Attention in Diffusion-Based Visual Editing28 Sep 2026
- 2026OmniVBench: A Benchmark and Large-Scale Dataset for Omni Reference-to-Video Generation18 Sep 2026
- 2026Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Training25 Aug 2026
- 2026GRNEdit: Efficient General Video Editing from a New Binary-Evidence Perspective in Generative Refinement Networks17 Aug 2026
- 2026EditStream: A Unified Autoregressive Framework for Interactive Video Generation and Editing16 Aug 2026
- 2026ReBind: Multi-Reference Video Editing via Structured Instructions with Explicit Reference Relationships16 Jul 2026
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