Audio Interaction Model
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Abstract (arXiv)
Audio is continuous and interactive, yet most Large Audio Language Models (LALMs) remain offline and streaming systems usually specialize in ASR or spoken dialogue. We formalize the Audio Interaction Model, an always-on perceive--decide--respond paradigm that tracks context, decides whether intervention is warranted, and responds without stopping listening. We instantiate it with Audio-Interaction and introduce SoundFlow, coupling streaming-native data construction, comprehension-aware silence/response supervision, dual-loss training, and asynchronous FIFO inference. We also construct textsc{StreamAudio-2M, a 2.6M-item, 302k-hour corpus spanning 7 capability families and 28 sub-tasks, together with Proactive-Sound-Bench. Across 8 benchmarks, Audio-Interaction remains competitive on mainstream audio tasks while enabling spoken-instruction robustness, long-stream interaction, and proactive intervention.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 56 of its 62 references that are in the map. First posted on arXiv 3 Jun 2026.
Builds on
56 of 62 references.
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38 more
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