EaDex: A Cross-Embodiment Dexterous Manipulation Framework from Low-Cost Demonstrations
On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning
Abstract (arXiv)
Dexterous manipulation learning has long been hindered by the high costs of data and training, as pure reinforcement learning typically requires large-scale interactive exploration and imitation learning depends on high-quality demonstrations that are expensive to collect. To address this problem, we propose EaDex, a multi-embodiment dexterous manipulation learning framework under low-cost demonstration conditions, which enables rapid generation of demonstration data and consequently reduces training time for efficient dexterous manipulation. At the data level, EaDex captures human hand motions using only a single RGB-D camera and constructs structured demonstration data through MANO-based hand modeling, data normalization, and motion retargeting. At the learning level, we introduce a contact-reward-based dynamic demonstration annealing mechanism, which guides early-stage exploration under demonstration and gradually transitions to autonomous optimization with accumulating contact rewards. Using our custom dataset, we evaluate EaDex on three dexterous hands and three articulated object-opening tasks, covering nine cross-embodiment manipulation settings, achieving a 55.3% relative improvement over the baseline without demonstration annealing. These results validate the effectiveness of the proposed low-cost demonstration pipeline and the dynamic demonstration annealing strategy for dexterous manipulation learning.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. First posted on arXiv 2 Jun 2026.
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