mlsanityData to 14 Oct 2026

The Terminal Representation in Reinforcement Learning

arXiv 2605.31289 ↗First posted 29 May 2026cs.LG cs.AIcited by 0

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

Representation learning is a powerful tool for spatio-temporal abstraction within reinforcement learning (RL). Two well established approaches are through the successor representation (SR) and the default representation (DR). The SR encodes states by the future trajectories they induce, capturing information flow decoupled from reward. The DR builds on this by weighting trajectories with reward, integrating credit-assignment structure into the representation. Eigenvectors of both representations have been used to support a range of downstream tasks -- including option discovery, reward shaping, transfer learning, and exploration. We introduce a structurally distinct formulation: the terminal representation (TR). The TR encodes reward-weighted trajectories similarly to the DR, but can be learned as a lower-dimensionality object, and can be used directly for the mentioned applications without eigenvector computations. Eigendecomposition also imposes the assumption of symmetric transition dynamics, which the TR can bypass. In this work we develop the theoretical foundations of the TR: its derivation, convergence of two learning algorithms, its use for zero-shot compositionality, and equivalences between alternative reward formulations. We further show the TR is embedded in the top DR eigenvector, allowing it to capture the same underlying knowledge without eigendecomposition. Additionally, we provide empirical evidence of the TR as a viable alternative to existing representations in subsidiary applications, while requiring less computational overhead to learn, store, and use.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 13 of its 26 references that are in the map. First posted on arXiv 29 May 2026.

Builds on

13 of 26 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025Reward-Aware Proto-Representations in Reinforcement Learning22 May
  2. 2024Planning with a Learned Policy Basis to Optimally Solve Complex Tasks22 Mar

Other references · 11

  1. 2016Successor Features for Transfer in Reinforcement Learningcited by 340
  2. 2018Count-Based Exploration with the Successor Representationcited by 112
  3. 2017A Laplacian Framework for Option Discovery in Reinforcement Learningcited by 110
  4. 2017Eigenoption Discovery through the Deep Successor Representationcited by 86
  5. 2021The Option Keyboard: Combining Skills in Reinforcement Learningcited by 67
  6. 2021Temporal Abstraction in Reinforcement Learning with the Successor Representationcited by 54
  7. 2022Optimistic Linear Support and Successor Features as a Basis for Optimal Policy Transfercited by 22
  8. 2021Globally Optimal Hierarchical Reinforcement Learning for Linearly-Solvable Markov Decision Processescited by 6
  9. 2016Hierarchical Linearly-Solvable Markov Decision Problemscited by 3
  10. 2024Hierarchical Average-Reward Linearly-solvable Markov Decision Processescited by 1
  11. 2024What is the relation between Slow Feature Analysis and the Successor Representation?cited by 1

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  1. 2026DROGO: Default Representation Objective via Graph Optimization in Reinforcement Learning
  2. 2025TD-JEPA: Latent-predictive Representations for Zero-Shot Reinforcement Learning
  3. 2023Harnessing Discrete Representations For Continual Reinforcement Learning
  4. 2026Task-Induced Representational Invariances Depend on Learning Objective in Deep RL
  5. 2025A Survey of State Representation Learning for Deep Reinforcement Learning
  6. 2026Matrix-Space Reinforcement Learning for Reusing Local Transition Geometry
  7. 2026Provable Multi-Task Reinforcement Learning: A Representation Learning Framework with Low Rank Rewards
  8. 2026Impact of Connectivity on Laplacian Representations in Reinforcement Learning