mlsanityData to 14 Oct 2026

TARIC: Memory-Augmented Traversability-Aware Outdoor VLN under Interrupted Semantic Cues

arXiv 2605.31121 ↗First posted 29 May 2026cs.RO cs.AIcited by 0

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Abstract (arXiv)

Outdoor vision-language navigation (VLN) in long-range, open-world environments is frequently disrupted by semantic-cue interruptions, where informative goal cues become sparse, occluded, or leave the field of view. Once such cues disappear, agents enter a cue-free phase and often degrade into backtracking, oscillatory headings, or aimless exploration. While memory-based methods attempt to bridge these gaps, they often fail under traversability-driven detours: the remembered cue direction may be infeasible, forcing detours that prolong cue-free phases and gradually render robot-centric cues stale and implicit histories blurred. This makes traversability a stability condition for maintaining goal-directed guidance, rather than merely a local safety concern. We propose a unified outdoor VLN framework that survives semantic-cue interruptions by maintaining traversability-consistent executable guidance throughout prolonged cue-free phases. Specifically, our method extracts semantic bearings from visibility-gated goal or exploration cues and grounds them into executable headings using a real-time near-field traversability profile, providing goal-consistent feasible guidance beyond reject-only safety filtering. To prevent guidance degradation during detours, we lift intermittent 2D evidence into a world-aligned 3D cue memory with an uncertainty-aware readout mechanism, ensuring guidance remains continuously reachable and stable as the robot moves. We evaluate the framework on quadrupedal and wheeled platforms over 600--1000 m routes. Our method improves simulation success rate by over 10 percentage points over the strongest baseline and achieves a real-world success rate of 40%, compared to 17.5% for the strongest baseline, with substantially higher robustness during prolonged cue-free intervals.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 20 of its 23 references that are in the map. First posted on arXiv 29 May 2026.

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References · 20

  1. 2024The Llama 3 Herd of Modelscited by 14,715
  2. 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,234
  3. 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,796
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  5. 2025Qwen3-VL Technical Reportcited by 2,793
  6. 2023NoMaD: Goal Masked Diffusion Policies for Navigation and Explorationcited by 248
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  8. 2024Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Taskscited by 156
  9. 2023Towards Learning a Generalist Model for Embodied Navigationcited by 138
  10. 2025StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modelingcited by 118
  11. 2024Vision-and-Language Navigation Today and Tomorrow: A Survey in the Era of Foundation Modelscited by 79
  12. 2024CoNVOI: Context-aware Navigation using Vision Language Models in Outdoor and Indoor Environmentscited by 43
8 more
  1. 2024CityWalker: Learning Embodied Urban Navigation from Web-Scale Videoscited by 41
  2. 2021Vision-Language Navigation: A Survey and Taxonomycited by 34
  3. 2025RayFronts: Open-Set Semantic Ray Frontiers for Online Scene Understanding and Explorationcited by 23
  4. 2025GeNIE: A Generalizable Navigation System for In-the-Wild Environmentscited by 7
  5. 2025OpenNav: Open-World Navigation with Multimodal Large Language Modelscited by 3
  6. 2025ZeST: A VLM-based Zero-Shot Traversability Navigation for Unknown Environmentscited by 3
  7. 2024YOCO: You Only Calibrate Once for Accurate Extrinsic Parameter in LiDAR-Camera Systemscited by 2
  8. 2025EZREAL: Enhancing Zero-Shot Outdoor Robot Navigation toward Distant Targets under Varying Visibilitycited by 2

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