BitC-3DGS: High-Capacity 3D Gaussian Splatting Watermarking via Bit Compression
Not on the map. Why?
Abstract (arXiv)
High-capacity watermarking is necessary for 3D Gaussian Splatting (3DGS) assets to embed rich information (e.g., ownership, provenance, and authentication codes), enabling reliable identification and integrity verification in large-scale 3D asset pipelines. Existing bit-to-token watermarking methods based on a pre-trained text encoder are limited to 77-bit messages due to CLIP's fixed 77-token context length, as tokens beyond this limit are unsupported by learned positional embeddings. To address this limitation, we introduce BitC-3DGS, a bit-compression framework that encodes multiple message bits per token. It employs a bit-compressed tokenization scheme that encodes multiple bits within the same chunk into a single semantic token. To enable recovery of the compressed information, it further introduces a dual-branch architecture for joint chunk decompression and bit decoding, along with a hard-message sampling strategy to improve combinatorial coverage during decoder training. Extensive experiments on the Blender and LLFF datasets demonstrate the effectiveness of BitC-3DGS for high-capacity watermarking, achieving high message recovery accuracy and rendering fidelity. For example, it supports 128-bit message capacity with recovery accuracy comparable to that of 64-bit messages in recent state-of-the-art methods.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 1 of its 56 references that are in the map. First posted on arXiv 28 May 2026.
Builds on
1 of 56 references.
References · 1
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2024GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting
- 2025GaussianSeal: Rooting Adaptive Watermarks for 3D Gaussian Generation Model
- 2025X-SG2S: Safe and Generalizable Gaussian Splatting with X-dimensional Watermarks
- 2026NGS-Marker: Robust Native Watermarking for 3D Gaussian Splatting
- 2025CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting
- 2024GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting
- 2026Where, What, Why: Toward Explainable 3D-GS Watermarking
- 2025GS-Marker: Generalizable and Robust Watermarking for 3D Gaussian Splatting