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GONDOR to the Rescue: Satisficing Planning with Low Memory

arXiv 2605.28454 ↗First posted 27 May 2026cs.AIcited by 0

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Abstract (arXiv)

Greedy Best-First Search (GBFS) is the dominant approach for solving search problems where the goal can be estimated with a heuristic, such as planning, route finding, navigation, and pathfinding. This is especially true when the memory is tightly constrained, such as planning on edge devices. To alleviate that, we present GONDOR (Greedy Online Navigation with Dynamic Outpost-based Re-search), a memory-efficient extension of GBFS that allows search to continue under strict memory limits by periodically compressing the search tree while retaining a sparse set of anchor states, then upon reaching the goal reconstructs the path by re-searching between the sparse states. We analyze the algorithm and discuss several variants defined by different outpost selection policies. In addition, we explore using Bloom filters for compact duplicate detection in the closed list. Experiments across numeric planning domains and heuristic configurations show that GONDOR consistently improves coverage under low memory budgets compared to standard GBFS. We release the implementation of GONDOR and the Bloom-filter variant to facilitate further research on memory-efficient heuristic search.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 2 of its 14 references that are in the map. First posted on arXiv 27 May 2026.

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References · 2

  1. 2014The LAMA Planner: Guiding Cost-Based Anytime Planning with Landmarkscited by 87
  2. 2025Successor-Generator Planning with LLM-generated Heuristicscited by 7

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