mlsanityData to 14 Oct 2026

Bilevel Optimization over Saddle Points of Zero-Sum Markov Games

arXiv 2605.26654 ↗First posted 26 May 2026cs.LG cs.AI math.OCcited by 0

On the map: Deep reinforcement learning methods → RL theory and sample complexity

Abstract (arXiv)

Reinforcement learning (RL) often has a hierarchical structure, where an upper-level (UL) learner selects model parameters and a lower-level (LL) decision-making process responds, naturally leading to a bilevel optimization problem. Most existing bilevel RL methods assume a single-policy LL Markov decision process (MDP), and therefore fail to capture competitive structures arising in applications such as incentive design, where multiple policies interact. We study bilevel optimization problems in which the LL problem is a regularized min-max zero-sum Markov game and the UL objective is optimized through the saddle-point equilibrium induced by the LL game. In this work, we propose penalty-augmented Nikaido-Isoda descent-ascent (PANDA), a penalty-based first-order policy-gradient method based on the Nikaido-Isoda function. By exploiting the min-max game structure, PANDA avoids computing UL hypergradients and does not require second-order information. We prove that PANDA converges to stationary points without convexity assumptions on either the UL or LL objectives. Moreover, PANDA reaches an ε-stationary point in tildeO(ε-1) iterations with sample complexity tildeO(ε-3), matching the best-known rates for bilevel RL with single-policy LL MDPs. Experiments demonstrate the superior performance of PANDA over closely related baselines.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. Builds on 4 of its 55 references that are in the map. First posted on arXiv 26 May 2026.

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  1. 2025Achieving Logarithmic Regret in KL-Regularized Zero-Sum Markov Games15 Oct

Other references · 3

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  2. 2025Language Self-Play For Data-Free Trainingcited by 43
  3. 2025Extragradient Preference Optimization (EGPO): Beyond Last-Iterate Convergence for Nash Learning from Human Feedbackcited by 16

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