PAVE: A Cognitive Architecture for Legitimate Violation in Generative Agent Societies
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
Generative agents based on large language models reproduce believable human behavior in cooperative settings, but how they should reason in situations where rule-breaking may be required, such as fire evacuation or authority-supervised emergency, remains poorly characterized. We propose PAVE (Perception, Assessment, Verdict, Emulation), a novel four-module cognitive architecture that addresses this gap end to end: (i) Perception extracts a structured context with explicit authority distance, peer behaviors, and severity-tagged situational cues; (ii) Assessment scores the context along five scalars including an explicit legitimacy judgment that checks necessity, proportionality, and absence of alternatives; (iii) Verdict decides to comply or violate under a hard legitimacy gate, with a per-agent threshold elicited from the persona; (iv) Emulation enacts the verdict and scopes the violation to the rule the trigger justifies. We instantiate PAVE in Voville, a tile-based traffic environment forked from Smallville, and evaluate across three scenarios, four LLM backbones, and a focused ablation. PAVE agents satisfy four properties simultaneously: legitimate violation (only when a trigger justifies it), authority deference (officer instructions override even high legitimacy), bounded scope (violations confined to the targeted rule), and recovery (baseline restored once the trigger ends). PAVE agents make more structured and interpretable decisions than vanilla across all four properties, and human evaluators rate them as more plausible. Ablating the legitimacy gate reproduces vanilla-like failures. We release Voville, the PAVE prompts and code, and the evaluation pipeline.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 20 of its 28 references that are in the map. First posted on arXiv 19 May 2026.
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20 of 28 references.
Closest ancestors · 7
Same direction, newest first
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- 2023Simulating Opinion Dynamics with Networks of LLM-based Agents16 Nov
- 2023Generative Agents: Interactive Simulacra of Human Behavior7 Apr
Other references · 13
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- 2022Do Multilingual Language Models Capture Differing Moral Norms?cited by 15
- 2022RLogist: Fast Observation Strategy on Whole-slide Images with Deep Reinforcement Learningcited by 8
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