Validating Generative Agent-Based Models of Social Norm Enforcement: From Replication to Novel Predictions
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
As large language models (LLMs) advance, there is growing interest in using them to simulate human social behavior through generative agent-based modeling (GABM). However, validating these models remains a key challenge. We present a systematic two-stage validation approach using social dilemma paradigms from psychological literature, first identifying the cognitive components necessary for LLM agents to reproduce known human behaviors in mixed-motive settings from two landmark papers, then using the validated architecture to simulate novel conditions. Our model comparison of different cognitive architectures shows that both persona-based individual differences and theory of mind capabilities are essential for replicating third-party punishment (TPP) as a costly signal of trustworthiness. For the second study on public goods games, this architecture is able to replicate an increase in cooperation from the spread of reputational information through gossip. However, an additional strategic component is necessary to replicate the additional boost in cooperation rates in the condition that allows both ostracism and gossip. We then test novel predictions for each paper with our validated generative agents. We find that TPP rates significantly drop in settings where punishment is anonymous, yet a substantial amount of TPP persists, suggesting that both reputational and intrinsic moral motivations play a role in this behavior. For the second paper, we introduce a novel intervention and see that open discussion periods before rounds of the public goods game further increase contributions, allowing groups to develop social norms for cooperation. This work provides a framework for validating generative agent models while demonstrating their potential to generate novel and testable insights into human social behavior.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 8 of its 28 references that are in the map. First posted on arXiv 29 Jul 2025.
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8 of 28 references.
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- 2024LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individuals15 Nov
- 2024From Persona to Personalization: A Survey on Role-Playing Language Agents28 Apr
- 2023Generative agent-based modeling with actions grounded in physical, social, or digital space using Concordia6 Dec
- 2023Generative Agents: Interactive Simulacra of Human Behavior7 Apr
Other references · 4
- 2023ProAgent: Building Proactive Cooperative Agents with Large Language Modelscited by 97
- 2025LLM Social Simulations Are a Promising Research Methodcited by 97
- 2024Hypothetical Minds: Scaffolding Theory of Mind for Multi-Agent Tasks with Large Language Modelscited by 45
- 2024A theory of appropriateness with applications to generative artificial intelligencecited by 25
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- 2024Are LLMs Socially Adaptive? Contrasting Belief Evolution in Large Language Models and Humans
- 2024Simulating Human Strategic Behavior: Comparing Single and Multi-agent LLMs
- 2026Benchmarking large language model agent societies against human behavioural distributions
- 2026Stop Drawing Scientific Claims from LLM Social Simulations Without Robustness Audits
- 2024Can Large Language Model Agents Simulate Human Trust Behavior?
- 2025Simulating Society Requires Simulating Thought