Playing the network backward: A Game Theoretic Attribution Framework
On the map: Mechanistic interpretability → Circuits and mechanistic analysis
Abstract (arXiv)
Attribution methods explain which input features drive a model's prediction, making them central to model debugging and mechanistic interpretability. Yet backward attribution methods, including gradients, LRP, and transformer-specific rules, lack a shared framework in which to compare the underlying backward calculations. We introduce such a framework by recasting backward attribution as a two-player game on an extended network graph, building on Gaubert and Vlassopoulos' ReLU Net Game. Gradients and the full alpha-beta-LRP family arise as integrals over game trajectories under specific equilibria, so attribution maps become projections of trajectory distributions rather than the primary object. Desired explanation properties, such as localisation focus, robustness to input noise, or stable attention routing, can be specified as game-theoretic concepts, including policy regularization, risk aversion, and extended action sets, and translate directly into novel adaptations of the well-known backward rules. On ViT-B/16, one such selected adaptation of alpha-beta-LRP outperforms prior transformer-specific backward methods across all considered localisation metrics.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Circuits and mechanistic analysis, one of 13 directions in Mechanistic interpretability. Builds on 9 of its 72 references that are in the map. First posted on arXiv 7 May 2026.
Builds on
9 of 72 references.
References · 9
- 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
- 2016Gaussian Error Linear Units (GELUs)cited by 3,502
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- 2017SmoothGrad: removing noise by adding noisecited by 1,109
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- 2024AtP*: An efficient and scalable method for localizing LLM behaviour to componentscited by 111
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- 2026DAVE: Distribution-aware Attribution via ViT Gradient Decompositioncited by 4
- 2025Relu and softplus neural nets as zero-sum turn-based gamescited by 1
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- 2026Network World Models as Environments for Algorithm Design on Complex Systems
- 2023Intriguing Properties of Data Attribution on Diffusion Models
- 2026On the "Causality" Step in Policy Gradient Derivations: A Pedagogical Reconciliation of Full Return and Reward-to-Go
- 2025ElementaryNet: A Non-Strategic Neural Network for Predicting Human Behavior in Normal-Form Games