mlsanityData to 14 Oct 2026

QuadraSHAP: ε-Exact Shapley Values for Product Games in Logarithmic Parallel Time

arXiv 2605.05870 ↗First posted 7 May 2026cs.LGcited by 0

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Abstract (arXiv)

We introduce QuadraSHAP, a method for ε-exact Shapley computation in product games, cooperative games whose coalition values factorize across players. Given a tolerance ε≥0, the method determines a computational budget before evaluation, guaranteeing an absolute attribution error of at most ε for every feature in exact arithmetic. By extending to weighted sums of product games, the framework supports baseline and empirical interventional attribution across a broad class of models, including log-link regression models, Cox proportional-hazards models, odds-scale classifiers, product-kernel machines, and tree-based models. For a d-player product game, we replace the exponentially large coalition sum by a one-dimensional integral of a polynomial of degree at most d-1. Gauss--Legendre quadrature with mq=lceil d/2rceil nodes therefore recovers exact Shapley values when ε=0. For positive tolerances, a computable error bound derived from the game factors decays geometrically with the node count and can certify substantially smaller budgets. To support efficient evaluation at scale, we share computations across features and evaluate products in log-space with sign tracking, mitigating intermediate overflow and underflow. Given the quadrature rule, computing all d attributions requires O(d,mq) work per product game, and admits O(log d) parallel time with sufficient processors. On a survival analysis problem with 396,065 features, the exact quadrature configuration computes all feature attributions in approximately five minutes of GPU evaluation per explanation, at a scale where exhaustive coalition enumeration is infeasible. Explicit error control enables a further reduction: setting ε=10-6 selects a smaller, theoretically certified quadrature budget and reduces the mean evaluation time to 0.36 seconds per explanation.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 7 of its 46 references that are in the map. First posted on arXiv 7 May 2026.

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References · 7

  1. 2020True to the Model or True to the Data?cited by 126
  2. 2013Bounding the Estimation Error of Sampling-based Shapley Value Approximationcited by 58
  3. 2021Fast TreeSHAP: Accelerating SHAP Value Computation for Treescited by 29
  4. 2026PolySHAP: Extending KernelSHAP with Interaction-Informed Polynomial Regressioncited by 7
  5. 2025Amortized Linear-time Exact Shapley Value for Product-Kernel Methodscited by 5
  6. 2024Unifying Attribution-Based Explanations Using Functional Decompositioncited by 4
  7. 2026Quadrature-TreeSHAP: Depth-Independent TreeSHAP and Shapley Interactionscited by 2

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