A High-Throughput Compute-Efficient POMDP Hide-And-Seek-Engine (HASE) for Multi-Agent Operations
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Abstract (arXiv)
Reinforcement Learning (RL) algorithms exhibit high sample complexity, particularly when applied to Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs). As a response, projects such as SampleFactory, EnvPool, Brax, and IsaacLab migrate parallel execution of classic environments such as MuJoCo and Atari into C++ thread pools or the GPU to decrease the computational cost of environment steps. We are interested in optimizing the decision-level of human-AI joint operations, so we introduce a compute-efficient Dec-POMDP engine natively architected in C++ called Hide-And-Seek-Engine. By employing Data-Oriented Design (DOD) principles, explicit 64-byte cache-line alignment to remove false sharing, and a zero-copy PyTorch memory bridge using pinned memory and Direct Memory Access (DMA), our engine sustains throughput of up to 33,000,000 steps per second (SPS) in a single-agent, 1024-environment, decentralized observations on an AMD Ryzen 9950X (16 cores). Ten agents reduces FPS to 7M SPS with generating random actions contributing 1/3rd the total runtime for reference. The engine achieves a throughput increase of approximately 3,500× over the baseline single threaded vectorized NumPy implementation and successfully trains cooperative multi-agent policies via PPO, DQN, and SAC in minutes, validating both its performance and generality.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 24 of its 38 references that are in the map. First posted on arXiv 29 Apr 2026.
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References · 24
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12 more
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